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342 bytes added ,  11 May 2019
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note to wiki editors: maybe add the r/g/y teleport graphics from the ms tileset included with cc2
m (note to wiki editors: maybe add the r/g/y teleport graphics from the ms tileset included with cc2)
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The '''blue teleport''', also commonly referred to as simply '''teleport''' due to being the only teleport tile in [[Chip's Challenge 1]], is a teleport tile that sends movable objects to another part of the level. When an object enters a blue teleport, it will exit out the next teleport in reverse wrappable [[reading order]] - right to left within any row, then moving on to the right of the next row to the north, and so on - in the opposite direction, assuming this is a legal move and the [[Twice Step Glitch]] has not been activated. In one of these cases, the game will continue to search for the next teleport which allows this move. Should the search reach the northwest corner, it will start over from the southeast corner.
The '''blue teleport''', also commonly referred to as simply '''teleport''' due to being the only teleport tile in [[Chip's Challenge 1]], is a teleport tile that sends movable objects to another part of the level. When an object enters a blue teleport, it will exit out the next teleport in reverse wrappable [[reading order]] - right to left within any row, then moving on to the right of the next row to the north, and so on - in the opposite direction, assuming this is a legal move and the [[Twice Step Glitch]] has not been activated. In one of these cases, the game will continue to search for the next teleport which allows this move. Should the search reach the northwest corner, it will start over from the southeast corner.


In MSCC, if operating in B&W mode, the teleport appears as a white circle with a cross shaped arrow to let the player know they can enter the teleport in any direction.
In [[Microsoft's version of Chip's Challenge|MSCC]], if operating in B&W mode, the teleport appears as a white circle with a cross shaped arrow to let the player know they can enter the teleport in any direction.


Should the search reach the original teleport, it will act as a non-directional [[ice]] tile - the object will slide across it if that move is legal, or bounce back if it is not. However, a [[monster]] in the latter case will stick on the teleport and the teleport will cease to function. For a demonstration of this, go to [[Drawn and Quartered]], teleport directly up to the north-east room from the start, and release the fireballs into the teleport.
Should the search reach the original teleport, it will act as a non-directional [[ice]] tile - the object will slide across it if that move is legal, or bounce back if it is not. However, a [[monster]] in the latter case will stick on the teleport and the teleport will cease to function. For a demonstration of this, see the level [[Partial Post]].


As a teleport slide is involuntary, Chip can [[Boosting|boost]] on his very next move.
As a teleport slide is involuntary, Chip can [[Boosting|boost]] on his very next move.


Teleports beginning on the lower layer of the [[grid]] will refuse to function, and work as ice tiles just as if it redirected to itself.
In MS, teleports beginning on the lower layer of the [[grid]] will refuse to function, and work as ice tiles just as if it redirected to itself. In [[Lynx]], [[block]]s that start on teleports will be teleported automatically; they will teleport upwards by default, but if a [[clone block]] is used it will teleport in the direction of the clone block.


In Chip's Challenge 2, blue teleports can be hooked up to [[wire]]. Wired blue teleports can only exit to other teleports on the same wire as them. If a blue teleport receives a current from any side, it will relay that current to all four sides of itself.
In Chip's Challenge 2, blue teleports can be hooked up to [[wire]]. Wired blue teleports can only exit to other teleports on the same wire as them. If a blue teleport receives a current from any side, it will relay that current to all four sides of itself. This behavior can be used to create a circuit that splits into four directions, as a wire on [[floor]] that travels in four directions only allows the current to move horizontally or vertically.
 
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== Red teleport ==
== Red teleport ==
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The '''yellow teleport''' is a teleport introduced in [[Chip's Challenge 2]]. They will attempt send movable objects to another yellow teleport in reverse reading order if the exit direction is not blocked, similar to a blue teleport. Unlike blue teleports, if the exit directions for all yellow teleports are blocked, the movable object will put the yellow teleport in their inventory. In the case of [[Chip]], [[Melinda]], [[ghost]]s, and [[rover]]s, this means that yellow teleports later can be dropped elsewhere.
The '''yellow teleport''' is a teleport introduced in [[Chip's Challenge 2]]. They will attempt to send movable objects to another yellow teleport in reverse reading order if the exit direction is not blocked, similar to a blue teleport. Unlike blue teleports, if the exit directions for all yellow teleports are blocked, the movable object will put the yellow teleport in their inventory. In the case of [[Chip]], [[Melinda]], [[ghost]]s, and [[rover]]s, this means that yellow teleports later can be dropped elsewhere.


Yellow teleports are technically not [[item]]s but are instead treated as terrain, thus they can only be dropped on [[floor]]. However, they cannot be dropped on a tile containing a [[no sign]] and an item, and if one is dropped on a no sign it will no longer be collectible.
Yellow teleports are technically not [[item]]s but are instead treated as terrain, thus they can only be dropped on [[floor]]. However, they cannot be dropped on a tile containing a [[no sign]] and an item, and if one is dropped on a no sign it will no longer be collectible.
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