Chip's Challenge Level Pack 4: Difference between revisions

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'''Chip's Challenge Level Pack 4''', often abbreviated as '''CCLP4''', is the fourth community [[level pack]] for [[Chip's Challenge]] released on July 14, 2017.
{{Infobox Levelset
|image      =  [[File:CCLP4 Level 1.png|300px|link=Molecule]]
|creator    =  N/A
|num levels  =  149
|release    =  14 July 2017
|location    =  N/A
|difficulty  =  4
}}
'''Chip's Challenge Level Pack 4''', often abbreviated as '''CCLP4''', is the fourth community [[level pack]] for [[Chip's Challenge|Chip's Challenge 1]] released on 14 July 2017.


Assembly of the CCLP4 staff, as well as discussion about the project, dates back to as early as November 2012; however, the project was put on hold in favor of a more beginner friendly set - [[CCLP1]]. After CCLP1's release, it was announced by [[Michael Warner]] on November 2nd, 2014 on the newsgroup that submissions for CCLP4 were being accepted for the set, however, at the time no one showed enough interest in such a project.
Assembly of the CCLP4 staff, as well as discussion about the project, dates back to as early as November 2012; however, the project was put on hold in favor of a more beginner friendly set - [[Chip's Challenge Level Pack 1|CCLP1]]. After CCLP1's release, it was announced by [[Michael Warner]] on November 2nd, 2014 on the newsgroup that submissions for CCLP4 were being accepted for the set, however, at the time no one showed enough interest in such a project.


After [[CC2]]'s release on May 28th, 2015, there was debate on whether to make any more level packs for the original game or to move on to the first custom CC2 pack. This ultimately led to various amount of polls and concerns on where members of the community stood with the project, with results showing more favor of another CCLP and holding off on a CC2 pack until more custom levels for the game are created.
After [[Chip's Challenge 2|CC2]]'s release on May 28th, 2015, there was debate on whether to make any more level packs for the original game or to move on to the first custom CC2 pack. This ultimately led to various amount of polls and concerns on where members of the community stood with the project, with results showing more favor of another CCLP and holding off on a CC2 pack until more custom levels for the game are created.


On October 31st, 2015, it was announced that the project will get underway and thus submissions were officially being accepted. Shortly after, an official staff was formed and testing began. It was also announced that CCLP4 would be another set of 149 Lynx-compatible levels like previous CCLPs and the overall difficulty would be a mix of its predecessors, but not harder than the levels seen in late [[CCLP3]]. Deadline for submissions was announced to be March 1st, 2016.
On October 31st, 2015, it was announced that the project will get underway and thus submissions were officially being accepted. Shortly after, an official staff was formed and testing began. It was also announced that CCLP4 would be another set of 149 Lynx-compatible levels like previous CCLPs and the overall difficulty would be a mix of its predecessors, but not harder than the levels seen in late [[Chip's Challenge Level Pack 3|CCLP3]]. Deadline for submissions was announced to be March 1st, 2016.


By the close off date, 3,940 levels (including 74 already in CCLP1 and 39 in CCLP3) were submitted for CCLP4 consideration. The actual number of eligible levels is currently unknown, but estimated to be somewhere around 3,000.
By the close off date, 3,940 levels (including 74 already in CCLP1 and 39 in CCLP3) were submitted for CCLP4 consideration. The actual number of eligible levels is currently unknown, but estimated to be somewhere around 3,000.
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| 17 || [[The Three Trials]] || NWZE || 333 || [[Michael Sugantino]]
| 17 || [[The Three Trials]] || NWZE || 333 || [[Michael Sugantino]]
|-
|-
| 18 || [[Inferno Dynamics]] || DLXR || 300 || Gigih Agung Pradipta
| 18 || [[Inferno Dynamics]] || DLXR || 300 || Gigih Agung
|-
|-
| 19 || [[Conservation of Keys]] || YOTS || 200 || [[Josh Lee]]
| 19 || [[Conservation of Keys]] || YOTS || 200 || [[Josh Lee]]
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|3
|3
|-
|-
|Gigih Agung Pradipta
|Gigih Agung
|1
|1
|-
|-
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== Staff ==
== Staff ==
With the help of [[J.B. Lewis|J.B. Lewis]], community members [[Josh Lee]] and [[Jeffrey Bardon]] decided to take on the role of co-leaders of the staff. This would be the first time an official custom set would have two leaders as opposed to one. The staff list was announced shortly after submissions were opened on November 2nd, 2015. The list of staff members at the time of the set's release were as follows:  
With the help of [[J.B. Lewis|J.B. Lewis]], community members [[Josh Lee]] and [[Jeffrey Bardon]] decided to take on the role of co-leaders of the staff. This would be the first time an official custom set would have two leaders as opposed to one. The staff list was announced shortly after submissions were opened on November 2nd, 2015. The list of staff members at the time of the set's release were as follows:
* [[Josh Lee]] (Staff Coordinator)
{| class="wikitable sortable"
* [[Jeffrey Bardon]] (Project Manager)
!Name
* The Architect (Staff Speaker)
!Role
* [[Tyler Sontag]] (Webmaster)
|-
* [[Andrew Menzies]] (Playtester)
|[[Josh Lee]]
* random 8 (Playtester)
|Staff Coordinator
* [[J.B. Lewis]] (Staff Consultant)
|-
* [[David Stolp|David "pieguy" Stolp]] (Voting Administrator)
|[[Jeffrey Bardon]]
|Project Manager
|-
|[[The Architect]]
|Staff Speaker
|-
|[[Tyler Sontag]]
|Webmaster
|-
|[[Andrew Menzies]]
|Playtester
|-
|random 8
|Playtester
|-
|[[J.B. Lewis]]
|Staff Consultant
|-
|[[David Stolp]]
|Voting Administrator
|}


== Voting ==
== Voting ==
To narrow down the levels that appeared on the ballot, the staff performed a pre-voting elimination from the time submissions opened until voting officially started on July 15th, 2016. These levels were eliminated because they were too unequal between MS and Lynx, unsolvable, disqualified by the designer, already in (or too similar to levels in) CC1 or a previous CCLP, or otherwise deemed unfit by the staff to be in voting (tedious, guesswork-heavy, trivial, poorly designed, etc.). Before and during voting, community members had the privilege to nominate any level that was eliminated by the staff or did not receive at least 2 "staff recommendations" prior to voting. Any level that had 1 staff recommendation needed 2 community nominations (excluding the designer) to get a chance in voting, whereas any level that had 0 recommendations needed 3. This nomination process ended on September 15th and the nominated levels appeared in voting in the last remaining packs. By the close-off date, 115 additional levels met their nomination requirements to be included in voting, bringing the grand total of levels in voting to 1,370.
To narrow down the levels that appeared on the ballot, the staff performed a pre-voting elimination from the time submissions opened until voting officially started on July 15th, 2016. These levels were eliminated because they were too unequal between MS and Lynx, unsolvable, disqualified by the designer, already in (or too similar to levels in) CC1 or a previous CCLP, full of tedium, guesswork, poor design, or otherwise deemed unfit by the staff to be in voting. Before and during voting, community members had the privilege to nominate any level that was eliminated by the staff or did not receive at least 2 "staff recommendations" prior to voting. Any level that had 1 staff recommendation needed 2 community nominations (excluding the designer) to get a chance in voting, whereas any level that had 0 recommendations needed 3. This nomination process ended on September 15th and the 115 nominated levels appeared in voting in the last remaining packs.


CCLP4 voting was conducted at [[David Stolp|David "pieguy" Stolp]]'s website given his role as official Voting Administrator.
CCLP4 voting was conducted at [[David Stolp|David "pieguy" Stolp]]'s website, given his role as official Voting Administrator.


Packs of 50 random levels were used for the voting process, as was done with [[CCLP1]]. Like [[CCLP3]], the two categories of voting "Fun" and "Difficulty" made a return to the voting process; however, the difficulty rating was completely optional, though encouraged to help determine how the set would be finalized. At the start of voting, four packs were released, and once a released pack had a total of 5 votes, a new one was released. An account on pieguy's site was necessary to vote, but all voting packs could be downloaded without an account through pieguy's site or the official CCLP4 website.
Packs of 50 random levels were used for the voting process, as was done with [[Chip's Challenge Level Pack 1|CCLP1]]. Like [[Chip's Challenge Level Pack 3|CCLP3]], the two categories of voting "Fun" and "Difficulty" made a return to the voting process; however, the difficulty rating was completely optional, though encouraged to help determine how the set would be finalized. At the start of voting, four packs were released, and once a released pack had a total of 5 votes, a new one was released. An account on pieguy's site was necessary to vote, but all voting packs could be downloaded without an account through pieguy's site or the official CCLP4 website.


Voting ended April 30, 2017 at 11:59 EDT. A total of 25,550 votes were cast by 40 unique voters.
Voting ended April 30, 2017 at 11:59 EDT. A total of 25,550 votes were cast by 40 unique voters.


'''<u>Voting Packs</u>'''
===Voting packs===
{| class="article-table"
From July 15th to November 2nd, 2016, 28 voting packs were released for CCLP4. All packs contained 50 levels, with the exception of the final pack containing only 20, for a total of '''1,370''' levels.
 
{| class="wikitable" style="width: 350px; text-align: center"
!Pack
!Pack
!Release Date
!Release Date
!Number of Levels
|-
|-
|Waffle
|Waffle
|15th July 2016
|July 15th
|50
|-
|-
|Elephant
|Elephant
|15th July 2016
|July 15th
|50
|-
|-
|Hillside
|Hillside
|15th July 2016
|July 15th
|50
|-
|-
|Zygote
|Zygote
|15th July 2016
|July 15th
|50
|-
|-
|Ravioli
|Ravioli
|17th July 2016
|July 17th
|50
|-
|-
|Microwave
|Microwave
|17th July 2016
|July 17th
|50
|-
|-
|Utility
|Utility
|18th July 2016
|July 18th
|50
|-
|-
|Kangaroo
|Kangaroo
|22nd July 2016
|July 22nd
|50
|-
|-
|Cobalt
|Cobalt
|26th July 2016
|July 26th
|50
|-
|-
|Quagmire
|Quagmire
|30th July 2016
|July 30th
|50
|-
|-
|Tornado
|Tornado
|6th August 2016
|August 6th
|50
|-
|-
|Yodel
|Yodel
|7th August 2016
|August 7th
|50
|-
|-
|Longbow
|Longbow
|7th August 2016
|August 7th
|50
|-
|-
|Souvenir
|Souvenir
|13th August 2016
|August 13th
|50
|-
|-
|Fusion
|Fusion
|15th August 2016
|August 15th
|50
|-
|-
|Xenon
|Xenon
|24th August 2016
|August 24th
|50
|-
|-
|Bungalow
|Bungalow
|26th August 2016
|August 26th
|50
|-
|-
|Gazebo
|Gazebo
|31st August 2016
|August 31st
|50
|-
|-
|Platypus
|Platypus
|2nd September 2016
|September 2nd
|50
|-
|-
|Justice
|Justice
|14th September 2016
|September 14th
|50
|-
|-
|Obstacle
|Obstacle
|16th September 2016
|September 16th
|50
|-
|-
|Nightshade
|Nightshade
|19th September 2016
|September 19th
|50
|-
|-
|Voltage
|Voltage
|21st September 2016
|September 21st
|50
|-
|-
|Dandelion
|Dandelion
|4th October 2016
|October 4th
|50
|-
|-
|Acropolis
|Acropolis
|18th October 2016
|October 18th
|50
|-
|-
|Inchworm
|Inchworm
|23rd October 2016
|October 23th
|50
|-
|-
|Pineapple
|Pineapple
|31st October 2016
|October 31st
|50
|-
|-
|Expansion
|Expansion
|2nd November 2016
|November 2nd
|20
|-
|
|'''Total:'''
|'''1,370'''
|}
|}


== Timeline of Events ==
== Timeline of events ==
{| class="article-table"
{| style="width: 100%;" cellspacing="1" cellpadding="4" border="1"
!Date
!Date
!Event
!Event
|-
|-
|2015-10-31
|2015-10-31
|Level submissions opened.
|Level submissions opened
|-
|-
|2015-11-02
|2015-11-02
|Staff formed and announced.
|Staff formed and announced
|-
|-
|2015-11-04
|2015-11-04
|CCLP4 site launched.
|CCLP4 site launched
|-
|-
|2016-01-01
|2016-01-01
|Submission deadline set to March 1st, 2016.
|Submission deadline set to March 1st, 2016
|-
|-
|2016-03-01
|2016-03-01
|Submissions closed.
|Submissions closed
|-
|-
|2016-05-16
|2016-05-16
|Level submission fixes close off date set to June 16th, 2016.
|Level submission fixes close off date set to June 16th, 2016
|-
|-
|2016-06-16
|2016-06-16
|Level submission fixes no longer accepted. Final testing underway.
|Level submission fixes no longer accepted. Final testing underway
|-
|-
|2016-07-01
|2016-07-01
|Community nominations begin, date of voting announced as July 15th, 2016.
|Community nominations begin, date of voting announced as July 15th, 2016
|-
|-
|2016-07-15
|2016-07-15
|Voting begins - four initial voting packs released.
|Voting begins - four initial voting packs released
|-
|-
|2016-09-15
|2016-09-15
|Community nominations end - 115 additional levels make it into voting.
|Community nominations end - 115 additional levels make it into voting
|-
|-
|2016-11-02
|2016-11-02
|All 28 voting packs released.
|All 28 voting packs released
|-
|-
|2017-01-26
|2017-01-26
|Voting deadline proposed to April 30, 2017.
|Voting deadline proposed to April 30, 2017
|-
|-
|2017-04-30
|2017-04-30
|Voting ended at 11:59pm EDT.
|Voting ended at 11:59pm EDT
|-
|-
|2017-05-28
|2017-05-28
|CCLP4 logo and first leaks revealed.
|CCLP4 logo and first leaks revealed
|-
|-
|2017-06-21
|2017-06-21
|CCLP4 trailer launched. Release date set to July 14, 2017.
|CCLP4 trailer launched. Release date set to July 14, 2017
|-
|'''2017-07-14
|'''CCLP4 released at 8pm EDT
|}
 
== Top 10 CCLP4 players ==
''Current as of March 16, 2020''
 
===MS===
*[[Melinda#Melinda_in_scoring|Melinda score]] - ''6,111,420''
*All bolds - ''6,111,390''
 
{| class="wikitable"
! # !! Player !! Score !! [[Bold time|Bold]] count
|-
| 1 || [[J.B. Lewis]] || 6,111,380 || 148
|-
| 1 || [[Jeffrey Bardon]] || 6,111,380 || 147
|-
| 3 || [[Kacper Leszczyński]] || 6,107,310 || 81
|-
| 4 || [[Shane Climenhaga]] || 6,103,620 || 99
|-
| 5 || [[chipster1059]] || 6,097,840 || 41
|-
| 6 || [[Tyler Sontag]] || 6,087,070 || 57
|-
| 7 || [[Josh Lee]] || 6,075,890 || 19
|-
| 8 || [[Steven Jones]] || 6,072,550 || 8
|-
| 9 || [[random 8]] || 6,048,200 || 3
|-
| 10 || Red Slash || 6,003,400 || 0
|}
 
===Lynx===
*Melinda score - ''6,100,940''
*All bolds - ''6,100,930''
 
{| class="wikitable"
! # !! Player !! Score !! Bold count
|-
| 1 || [[J.B. Lewis]] || 6,100,930 || 149
|-
| 2 || [[Ruben Spaans]] || 6,098,210 || 97
|-
| 3 || [[Reynaldi Judianto]] || 6,088,200 || 39
|-
| 4 || [[Jeffrey Bardon]] || 6,079,500 || 26
|-
| 5 || [[Steven Jones]] || 6,073,420 || 11
|-
| 6 || [[Josh Lee]] || 6,060,240 || 9
|-
| 7 || [[chipster1059]] || 6,056,480 || 1
|-
| 8 || [[random 8]] || 6,029,890 || 3
|-
| 9 || [[Miika Toukola]] || 5,978,280 || 16
|-
|-
|2017-07-14
| 10 || [[The Architect]] || 5,948,040 || 0
|CCLP4 released at 8pm EDT.
|}
|}


== External Links ==
== External links ==
* [http://jamesa7171.net/cclp4/ Official CCLP4 site]
* [https://bitbusters.club/cclp4/ Official CCLP4 site]
* [https://www.dropbox.com/s/z019svr6aav0ugg/CCLP4.zip?dl=0 Download CCLP4]
* [https://bitbusters.club/downloads/CCLP4.zip Download CCLP4]


[[Category:Levelsets]]
[[Category:Levelsets]]
[[Category:Chip's Challenge 1]]
[[Category:Chip's Challenge 1]]
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