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{{Infobox Level | {{Infobox Level | ||
|name = EXCLUSIVE | |name = EXCLUSIVE | ||
|image = [[Image:Level 132 NES.png|300px]] | |image = <section begin=FeaturedArticle />[[Image:Level 132 NES.png|300px]]<section end=FeaturedArticle /> | ||
|levelset = Chip's Challenge 1 | |levelset = Chip's Challenge 1 | ||
|level = 132 (NES Port) | |level = 132 (NES Port) | ||
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}} | }} | ||
<section begin= | <section begin=FeaturedArticle /> | ||
'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It is unknown who designed it, but it was ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx]] rules, and when ported to [[MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx. | '''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It is unknown who designed it, but it was ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx]] rules, and when ported to [[MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx. | ||
<section end= | <section end=FeaturedArticle /> | ||
For those who want to win the intended way, here is a more casual-oriented solution. From the start, there are 4 entrances to the [[teleport]], all of which lead to different sections. Enter from the bottom tile to reach the [[teeth]] area; sneak past it and head along the bottom of the level to reach a column of 5 blocks in the southwest. Use 2 [[block]]s to turn the top 2 [[water]] tiles to floor, then retrieve a third block and use it to detonate the third [[bomb]] from the left. Ignore the [[Computer chip|chip]] to the northeast, as it won't be required; instead, head northwest to an area with a [[red button]]. Tap the button at least four times to clone enough [[fireball]]s to get all three [[yellow key]]s, and push the block onto the button to get it out of the way. | For those who want to win the intended way, here is a more casual-oriented solution. From the start, there are 4 entrances to the [[teleport]], all of which lead to different sections. Enter from the bottom tile to reach the [[teeth]] area; sneak past it and head along the bottom of the level to reach a column of 5 blocks in the southwest. Use 2 [[block]]s to turn the top 2 [[water]] tiles to floor, then retrieve a third block and use it to detonate the third [[bomb]] from the left. Ignore the [[Computer chip|chip]] to the northeast, as it won't be required; instead, head northwest to an area with a [[red button]]. Tap the button at least four times to clone enough [[fireball]]s to get all three [[yellow key]]s, and push the block onto the button to get it out of the way. | ||
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== Trivia == | == Trivia == | ||
* Despite only being the 132nd level in the NES port, this is the final level - not counting the four [[secret level]]s - due to certain levels not being completed and as such being left out of the port. | * Despite only being the 132nd level in the NES port, this is the final level - not counting the four [[secret level]]s - due to certain levels not being completed and as such being left out of the port. | ||
==Full level map== | ==Full level map== | ||
[[Image:Cc1 full map level 132 NES.png|500px]] | [[Image:Cc1 full map level 132 NES.png|500px]] | ||