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== Properties of items in CC1 == | == Properties of items in CC1 == | ||
In the original [[Chip's Challenge 1]], the only items aside from [[keys and locks|keys]] and [[computer chip|chips]] are fire boots, flippers, ice skates, and suction boots. Items cannot be moved and can only be collected by Chip. [[Item thief|Thieves]] will only steal boots, not keys. | In the original [[Chip's Challenge 1]], the only items aside from [[keys and locks|keys]] and [[computer chip|chips]] are fire boots, flippers, ice skates, and suction boots. Items cannot be moved and can only be collected by Chip. [[Item thief|Thieves]] will only steal boots, not keys. | ||
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== Properties of items in CC2 == | == Properties of items in CC2 == | ||
Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | ||
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=== Fire boots === | === Fire boots === | ||
{{Infobox | {{Infobox Tile | ||
|name = Fire boots | |name = Fire boots | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
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=== Flippers === | === Flippers === | ||
{{Infobox | {{Infobox Tile | ||
|name = Flippers | |name = Flippers | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
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=== Ice skates === | === Ice skates === | ||
{{Infobox | {{Infobox Tile | ||
|name = Ice skates | |name = Ice skates | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
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=== Suction boots === | === Suction boots === | ||
{{Infobox | {{Infobox Tile | ||
|name = Suction boots | |name = Suction boots | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
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=== Bowling ball === | === Bowling ball === | ||
{{Infobox | {{Infobox Tile | ||
|name = Bowling ball | |name = Bowling ball | ||
|image = [[Image:BowlingBall1.png]] [[Image:BowlingBall2.png]] | |image cc2 = [[Image:BowlingBall1.png]] [[Image:BowlingBall2.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = Yes | |multidirectional = Yes | ||
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=== Bribe === | === Bribe === | ||
{{Infobox | {{Infobox Tile | ||
|name = Bribe | |name = Bribe | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
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=== Helmet === | === Helmet === | ||
{{Infobox Tile | |||
{{Infobox | |||
|name = Helmet | |name = Helmet | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
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=== Hiking boots === | === Hiking boots === | ||
{{Infobox | {{Infobox Tile | ||
|name = Hiking boots | |name = Hiking boots | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
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=== Hook === | === Hook === | ||
{{Infobox | {{Infobox Tile | ||
|name = Hook | |name = Hook | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
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=== Lightning Bolt === | === Lightning Bolt === | ||
{{Infobox | {{Infobox Tile | ||
|name = Lightning Bolt | |name = Lightning Bolt | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''lightning bolt ''' is a tool introduced in [[Chip's Challenge 2]]. When equipped by a moving object, like [[Chip]], [[Melinda]], [[ghost]]s, [[rover]]s, or [[bowling ball]]s, they will supply signal to a wire while stopped on one. The lightning bolt has no effect on wires that are already activated. | The '''lightning bolt ''' is a tool introduced in [[Chip's Challenge 2]]. When equipped by a moving object, like [[Chip]], [[Melinda]], [[ghost]]s, [[rover]]s, or [[bowling ball]]s, they will supply signal to a wire while stopped on one. The lightning bolt has no effect on wires that are already activated. | ||
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=== Railroad sign === | === Railroad sign === | ||
{{Infobox | {{Infobox Tile | ||
|name = Railroad sign | |name = Railroad sign | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
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=== Secret eye === | === Secret eye === | ||
{{Infobox | {{Infobox Tile | ||
|name = Secret eye | |name = Secret eye | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
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=== Speed boots === | === Speed boots === | ||
{{Infobox | {{Infobox Tile | ||
|name = Speed boots | |name = Speed boots | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
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=== Steel foil === | === Steel foil === | ||
{{Infobox | {{Infobox Tile | ||
|name = Steel foil | |name = Steel foil | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
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{{Infobox Game Tile | {{Infobox Game Tile | ||
|name = Time bomb | |name = Time bomb | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
{{main|Time bomb}} | {{main|Time bomb}} | ||
The '''time bomb''', also known as '''dynamite''', is an [[item]] introduced in [[Chip's Challenge 2]]. When dropped by [[Chip]] or [[Melinda]], the time bomb will count down for about four seconds before exploding; the countdown starts after the player has stepped off it. | The '''time bomb''', also known as '''dynamite''', is an [[item]] introduced in [[Chip's Challenge 2]]. When dropped by [[Chip]] or [[Melinda]], the time bomb will count down for about four seconds before exploding; the countdown starts after the player has stepped off it. | ||
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=== Yellow teleport === | === Yellow teleport === | ||
{{Infobox | {{Infobox Tile | ||
|name = Yellow teleport | |name = Yellow teleport | ||
|image = [[ | |image cc2 = [[File:YellowTeleport.gif]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
{{main|Yellow teleport}} | {{main|Yellow teleport}} | ||
The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports are blocked, the player or moving tile will collect the yellow teleport in their inventory as if it were an item. | The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports are blocked, the player or moving tile will collect the yellow teleport in their inventory as if it were an item. | ||
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* [[Key]] | * [[Key]] | ||
* [[Yellow teleport]] | * [[Yellow teleport]] | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Tile groups]] | [[Category:Tile groups]] |