Melinda: Difference between revisions

57 bytes removed ,  21 May 2019
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{{Infobox Game Tile
{{Infobox Tile
|name = Melinda
|image cc2 = [[File:MelindaN_CC2.png]]<br/>[[File:MelindaW_CC2.png]][[File:MelindaS_CC2.png]][[File:MelindaE_CC2.png]]
|image = [[Image:MelindaN_CC2.png]]<br />[[Image:MelindaW_CC2.png]][[Image:MelindaS_CC2.png]][[Image:MelindaE_CC2.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = Yes
|multidirectional = Yes
|moves = Yes
|moves = Yes
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== Back story ==
== Back story ==
The story of how Chip's Challenge occurred differs between [[MS]] and [[Lynx]]. In MS, Chip was obsessed with the Bit Busters Club, willing to do anything to join, and Melinda would eventually accede - provided that Chip could pass her Challenge. In Lynx, the main goal of the game is instead to convince Melinda to come to the "E-Prom" (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]) with him, after Chip saw Melinda for the first time and fell in love at first sight. Melinda agreed to go with Chip if he passes her Challenge. He also became a member of the Bit Busters Club at the end of the challenge.
The story of how Chip's Challenge occurred differs between [[MS]] and [[Lynx]]. In MS, Chip was obsessed with the Bit Busters Club, willing to do anything to join, and Melinda would eventually accede - provided that Chip could pass her Challenge. In Lynx, the main goal of the game is instead to convince Melinda to come to the "E-Prom" (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]) with him, after Chip saw Melinda for the first time and fell in love at first sight. Melinda agreed to go with Chip if he passes her Challenge. He also became a member of the Bit Busters Club at the end of the challenge.


== Personality ==
== Personality ==
As she is a mental marvel, Melinda keeps track of the player's scores through the entire game and delivers encouraging [[special dispatch]]es along the way. As Melinda is a rewarding type of person, she will allow Chip to skip a level if he is killed or restart the level 10 times after walking or sliding over 32 tiles. When this happens, a window will pop up reading the following: "''You seem to be having trouble with this level. Would you like to skip to the next level?''" Clicking ''Yes'' will unlock the next level. <!---Does it work differently on level 144?--->
As she is a mental marvel, Melinda keeps track of the player's scores through the entire game and delivers encouraging [[special dispatch]]es along the way. As Melinda is a rewarding type of person, she will allow Chip to skip a level if he is killed or restart the level 10 times after walking or sliding over 32 tiles. When this happens, a window will pop up reading the following: "''You seem to be having trouble with this level. Would you like to skip to the next level?''" Clicking ''Yes'' will unlock the next level. <!---Does it work differently on level 144?--->


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== Melinda in scoring ==
== Melinda in scoring ==
Melinda is also referred to in scoring purposes as the always-present leader of the CC high score list. [[James Anderson]]'s high score tables write the Melinda time underneath the best [[Public TWS|public time]]. For an example, see [https://jamesa7171.net/level.php?set=0&level=23 the Blobnet scoreboards.]
Melinda is also referred to in scoring purposes as the always-present leader of the CC high score list. [[James Anderson]]'s high score tables write the Melinda time underneath the best [[Public TWS|public time]]. For an example, see [https://jamesa7171.net/level.php?set=0&level=23 the Blobnet scoreboards.]


The ''Melinda score'', known on James Anderson's scoreboards as the ''Known theoretical max'', is the [[bold time]] on every level plus any [[Melinda time]]s: potential improvements which are possible, but have not yet been scored.
The ''Melinda score'', known on James Anderson's scoreboards as the ''Known theoretical max'', is the [[bold time]] on every level plus any [[Melinda time]]s: potential improvements which are possible, but have not yet been scored.
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