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{{Infobox Level | {{Infobox Level | ||
|name = Delivery Ship | |name = Delivery Ship | ||
|image = [[File:Deliveryshipintro.png| | |image = [[File:Deliveryshipintro.png|300px]] | ||
|levelset = ChipHomeIS | |levelset = ChipHomeIS |nocat = yes | ||
|designer = ChipHome5 | |designer = ChipHome5 | ||
|level = 7 | |level = 7 | ||
|password = D1KC | |password = D1KC | ||
|hint = Welcome to the Delivery Ship. | |hint = Welcome to the Delivery Ship. | ||
|chips required = 77 | |chips required = 77 | ||
|chips available = 79 (two are hiding | |chips available = 79<br>''(two are hiding [[trap]]s)'' | ||
|time = 1000 | |time = 1000 | ||
|difficulty ms = 5 | |difficulty ms = 5 | ||
}} | }} | ||
'''Delivery Ship''' is the 7th level of ChipHomeIS.dat, a custom level set | '''Delivery Ship''' is the 7th level of ''ChipHomeIS.dat'', a custom [[level set]] mostly made of [[insane level|insane levels]] by ChipHome5. | ||
Knowledge of [[data resetting]], a glitch exclusive to [[Microsoft's version of Chip's Challenge]], is required in order to solve this level. As there is no reachable [[exit]] tile, the player must perform, towards the end of the level, a proper y-coordinate [[data resetting|data reset]] in the right position in order to generate a tile with index 21, the [[exit]]. This, when performed correctly, will generate an [[exit]] tile under the [[socket]] at (10, 0). | |||
This, when performed correctly, will generate an [[exit]] tile under the [[ | |||
In particular, after pushing the button | In particular, after pushing the button at (28, 26), the player must move as fast as possible to (30, 21) before the [[glider]] reaches the [[clone button]] at (26, 22) which is connected to (10, 32), i.e. resetting the y-coordinate of Chip. | ||
If the player is located | If the player is located at (30, 21) when the data reset happens, Chip's y-coordinate will be 21, thus a tile with index 21 will generated in the lower layer of [10, 0], due to how data resetting works. Afterwards, Chip's y position will be reset to 0 and Chip will find himself at (30, 0), where the player can gather the [[yellow key]] and head towards the [[socket|chip socket]] at (10, 0), which should hide an [[exit]] tile. | ||
This is also the first level showcasing what happens when the Chip's x or y position is reset while standing on a [[hint]] tile: the position will be changed (setting to 0 either the x or y coordinate), but the game won't record this as stepping out from the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left. | This is also the first level showcasing what happens when the Chip's x or y position is reset while standing on a [[hint]] tile: the position will be changed (setting to 0 either the x or y coordinate), but the game won't record this as stepping out from the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left. | ||
Delivery Ship | Some years ago, the completion of Delivery Ship would yield an award on [[CC Zone]]; however, around 2017, CC Zone was forced to remove awards when updating to the latest version of Invisionzone. | ||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|MyC31SEErjM}} | {{#ev:youtube|MyC31SEErjM}} |