Invalid tile: Difference between revisions

30 bytes added ,  3 June 2019
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== Use in CCLPs ==
== Use in CCLPs ==
Since there are no invalid tiles present in CC1, CCLP2 contained the first official use of invalid tiles. They were first seen in [[The Parallel Port]], and are present in 50 of the 149 levels - each of which is in . [[CCLP3]] is Lynx-compatible, and thus does not contain any invalid tiles. [[CCLP1]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not use invalid tiles either, since they are also Lynx-compatible.
Since there are no invalid tiles present in CC1, CCLP2 contained the first official use of invalid tiles. They were first seen in [[The Parallel Port]], and are present in 50 of the 149 levels - each of which is in . [[Chip's Challenge Level Pack 3|CCLP3]] is Lynx-compatible, and thus does not contain any invalid tiles. [[CCLP1]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not use invalid tiles either, since they are also Lynx-compatible.
[[Category:Terminology]]
[[Category:Terminology]]
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