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| A '''boot''' is an [[item]] that [[Chip]] can use to pass or to preserve normal movement on the corresponding [[element]]. All boots can be collected more than once, but they will not add to Chip's capability, and unlike most [[key]]s, boots can be used on any number of the corresponding [[element]], rather than being effective on only one space of it. A [[thief]] will take away any existing boots that Chip has, but Chip is free to collect them again if they exist in the level.
| | #redirect [[Item#Items in both versions]] |
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| In play, boots are [[acting wall]]s to [[monster]]s only, but in Lynx are instead [[acting dirt]].
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| Boots come in four types in CC1, with two additional CC2 variants:
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| * [[Flippers]]
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| * [[Fire boots]]
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| * [[Suction boots]]
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| * [[Ice skates]]
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| * [[Hiking boots]] (CC2)
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| * [[Speed boots]] (CC2)
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| == See also ==
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| * [[Thief]]
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| * [[Elementary]] and [[Lesson 3]], for more on the properties of boots.
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| <!-- NOT disambig because links to this article are valid. -->
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| [[Category:Tile groups]]
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