Monster: Difference between revisions

26 bytes added ,  20 June 2019
m
Text replacement - "Lynx" to "Lynx"
m (Text replacement - "MS" to "MS")
m (Text replacement - "Lynx" to "Lynx")
Line 24: Line 24:
* [[Rover]] [[Image:Rover1.gif]]
* [[Rover]] [[Image:Rover1.gif]]


The [[floor mimic]] moves at 1.25 [[m/s]], the [[blob]], [[Teeth|red teeth]], and [[blue teeth]] move at 2.5 m/s, and all others at 5 m/s when not currently [[Sliding tile|sliding]]. In [[MS ruleset|MS]], all sliding monsters move at 10 m/s ignoring [[slide delay]] and they cannot perform any voluntary moves. In [[Lynx]], they only double in speed, such that the blob moves at only 5 m/s. Teeth, however, still move at 10 m/s while since they move at 5 m/s for one turn and then pause on the next turn.
The [[floor mimic]] moves at 1.25 [[m/s]], the [[blob]], [[Teeth|red teeth]], and [[blue teeth]] move at 2.5 m/s, and all others at 5 m/s when not currently [[Sliding tile|sliding]]. In [[MS ruleset|MS]], all sliding monsters move at 10 m/s ignoring [[slide delay]] and they cannot perform any voluntary moves. In [[Lynx ruleset|Lynx]], they only double in speed, such that the blob moves at only 5 m/s. Teeth, however, still move at 10 m/s while since they move at 5 m/s for one turn and then pause on the next turn.


Whenever any living Chip, defined as the moving Chip, any other Chip tile, or a [[Swimming Chip]], and a monster collide, Chip dies and the level must be restarted - with the exception of Chips [[Invalid tile|on the lower layer]], which can only be killed by a moving [[block]]. However, given the right circumstances, monsters can be used to Chip's advantage as well, such as in releasing [[trap]]s or destroying [[bomb]]s.
Whenever any living Chip, defined as the moving Chip, any other Chip tile, or a [[Swimming Chip]], and a monster collide, Chip dies and the level must be restarted - with the exception of Chips [[Invalid tile|on the lower layer]], which can only be killed by a moving [[block]]. However, given the right circumstances, monsters can be used to Chip's advantage as well, such as in releasing [[trap]]s or destroying [[bomb]]s.
Line 39: Line 39:
=== Lynx / CC2 ===
=== Lynx / CC2 ===


Monsters behave slightly differently in [[Lynx]] and CC2. Specific tiles react to monsters differently, and the monster list does not exist in the same form. Frequently, monster collisions and timing will be different between the two rulesets, which is the reason for the [[Busted level|bust]] in [[Invincible Champion]].
Monsters behave slightly differently in [[Lynx ruleset|Lynx]] and CC2. Specific tiles react to monsters differently, and the monster list does not exist in the same form. Frequently, monster collisions and timing will be different between the two rulesets, which is the reason for the [[Busted level|bust]] in [[Invincible Champion]].


When a [[walker]] or blob randomly selects a direction that is illegal, it takes up one tick (1/4 move) in Lynx because the legality of the move is not considered before it is selected. This has no effect on the other monsters since their movements are always the same in the same surroundings.
When a [[walker]] or blob randomly selects a direction that is illegal, it takes up one tick (1/4 move) in Lynx because the legality of the move is not considered before it is selected. This has no effect on the other monsters since their movements are always the same in the same surroundings.
[[Category:Tile groups]]
[[Category:Tile groups]]
__NOTOC__
__NOTOC__
Administrators, trusted-editors
1,422

edits