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377 bytes added ,  4 March 2020
→‎CC2: more complete info
m (Text replacement - "Lynx" to "Lynx")
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===CC2===
===CC2===
Five additional monsters were introduced in [[Chip's Challenge 2]]. Two of these objects are variations on existing monsters from CC1.
Seven additional monsters were introduced in [[Chip's Challenge 2]]. Two of these are variations on existing monsters from CC1.


* [[Blue teeth]] [[Image:TimidTeethS Animated CC2.gif]]
* [[Blue teeth]] [[Image:TimidTeethS Animated CC2.gif]]
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* [[Yellow tank]] [[Image:YellowTankS.gif]]
* [[Yellow tank]] [[Image:YellowTankS.gif]]
* [[Rover]] [[Image:Rover1.gif]]
* [[Rover]] [[Image:Rover1.gif]]
* [[Player mirror|Mirror Chip]] [[Image:Mirror_ChipS.png]]
* Mirror Melinda [[Image: Mirror_MelindaS.png]]


The [[floor mimic]] moves at 1.25 [[m/s]], the [[blob]], [[Teeth|red teeth]], and [[blue teeth]] move at 2.5 m/s, and all others at 5 m/s when not currently [[Sliding tile|sliding]]. In [[MS ruleset|MS]], all sliding monsters move at 10 m/s ignoring [[slide delay]] and they cannot perform any voluntary moves. In [[Lynx ruleset|Lynx]], they only double in speed, such that the blob moves at only 5 m/s. Teeth, however, still move at 10 m/s while since they move at 5 m/s for one turn and then pause on the next turn.
Furthermore, two items produce creature-like objects when dropped by the player:
 
* [[Bowling ball]] [[Image: BowlingBall1.png]]
* [[Time bomb]] [[Image: Time_bomb_(CC2).png]]
 
Floor mimics move at 1.25 [[m/s]], [[blob]]s, [[Teeth|red teeth]], and [[blue teeth]] move at 2.5 m/s, and all others at 5 m/s when not currently [[Sliding tile|sliding]]. In [[MS ruleset|MS]], all sliding monsters move at 10 m/s ignoring [[slide delay]] and they cannot perform any voluntary moves. In [[Lynx ruleset|Lynx]] and CC2, they only slide twice as fast as they walk (and their sliding speed does not change with [[speed boots]]), so blobs and rovers slide at only 5 m/s. Teeth and floor mimics, however, still slide at 10 m/s since they move at 5 m/s for one turn and then pause on the next turn(s).


Whenever any living Chip, defined as the moving Chip, any other Chip tile, or a [[Swimming Chip]], and a monster collide, Chip dies and the level must be restarted - with the exception of Chips [[Invalid tile|on the lower layer]], which can only be killed by a moving [[block]]. However, given the right circumstances, monsters can be used to Chip's advantage as well, such as in releasing [[trap]]s or destroying [[bomb]]s.
Whenever any living Chip, defined as the moving Chip, any other Chip tile, or a [[Swimming Chip]], and a monster collide, Chip dies and the level must be restarted - with the exception of Chips [[Invalid tile|on the lower layer]], which can only be killed by a moving [[block]]. However, given the right circumstances, monsters can be used to Chip's advantage as well, such as in releasing [[trap]]s or destroying [[bomb]]s.


Should Chip be killed by a monster, the [[death message]] states: ''Ooops! Look out for creatures!'' Many [[Chipsters]] are known to regard this as a catchphrase.
In MS, should Chip be killed by a monster, the [[death message]] states: ''Ooops! Look out for creatures!'' Many [[Chipsters]] are known to regard this as a catchphrase.


== Mechanics ==
== Mechanics ==
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