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Indyindeed (talk | contribs) m (Indyindeed moved page Paramecia to Paramecia (CCLP2 level)) |
Indyindeed (talk | contribs) |
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== Fix for Lynx == | == Fix for Lynx == | ||
Boosting is required to escape the beginning room, which makes Paramecia unsolvable in [[Lynx]]; and even if this paramecium were removed, the paramecia moving around near the teleports would [[Partial posting|partial post]] off of each other and get stuck in an infinite loop far faster than they would in [[MS]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] adds a force floor S above this paramecium so that Chip can still sneak through the paramecium at the start, and adds open [[toggle wall]]s next to the teleports and a small mechanism in the lower right that will only press a [[green button]] if Lynx mode is being used. | Boosting is required to escape the beginning room, which makes Paramecia unsolvable in [[Lynx]]; and even if this paramecium were removed, the paramecia moving around near the teleports would [[Partial posting|partial post]] off of each other and get stuck in an infinite loop far faster than they would in [[MS ruleset|MS]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] adds a force floor S above this paramecium so that Chip can still sneak through the paramecium at the start, and adds open [[toggle wall]]s next to the teleports and a small mechanism in the lower right that will only press a [[green button]] if Lynx mode is being used. | ||
==Full level map== | ==Full level map== |