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[[File:Bug demo.png]] | [[File:Bug demo.png]] | ||
Because this is the bug's first move, it will not be affected by the [[force floor]], and will step U onto the [[ice]] space. Meanwhile, if Chip steps on the [[dirt]], the [[flippers]] will keep him from being killed. If Chip waits to collect the flippers, the bug will circle across the northwest and then continue circling around this [[thin wall]] if the flippers are then removed. Should they still remain untouched, the bug will circle around the ''southwest''. If the bug were left to go back to the [[force floor]] before Chip removed the flippers, the level would become unsolvable as Chip could not collect the flippers safely. In [[Lynx]], this level is both unsolvable and unplayable because the bug would already be stuck on its first turn and the flippers are under the dirt. | Because this is the bug's first move, it will not be affected by the [[force floor]], and will step U onto the [[ice]] space. Meanwhile, if Chip steps on the [[dirt]], the [[flippers]] will keep him from being killed. If Chip waits to collect the flippers, the bug will circle across the northwest and then continue circling around this [[thin wall]] if the flippers are then removed. Should they still remain untouched, the bug will circle around the ''southwest''. If the bug were left to go back to the [[force floor]] before Chip removed the flippers, the level would become unsolvable as Chip could not collect the flippers safely. In [[Lynx ruleset|Lynx]], this level is both unsolvable and unplayable because the bug would already be stuck on its first turn and the flippers are under the dirt. | ||
The quickest route through the level is 2R DR, and using [[boosting]] techniques, 2R just ahead of the bug into the exit. The bug, in this situation, would continue to move DR, be slid back to [1, 1], and then move DR and slide back without cessation. | The quickest route through the level is 2R DR, and using [[boosting]] techniques, 2R just ahead of the bug into the exit. The bug, in this situation, would continue to move DR, be slid back to [1, 1], and then move DR and slide back without cessation. |