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11 bytes added ,  20 June 2019
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== Trivia ==
== Trivia ==
*The level is [[busted]] in [[MS]] due to slide delay allowing a couple blocks to be pushed over a [[force floor]] even without setting up a proper [[nail]]. However, if you wish to score the bold you must both have perfect boosting and not get unlucky with the [[random force floor]]s, which has a 27/64 chance of failure. The [[Lynx ruleset|Lynx]] bold route is also one tick away from being a second slower, so you are required to override the [[random force floor]]s without bumping into walls. All of this is of course by design.
*The level is [[busted]] in [[MS ruleset|MS]] due to slide delay allowing a couple blocks to be pushed over a [[force floor]] even without setting up a proper [[nail]]. However, if you wish to score the bold you must both have perfect boosting and not get unlucky with the [[random force floor]]s, which has a 27/64 chance of failure. The [[Lynx ruleset|Lynx]] bold route is also one tick away from being a second slower, so you are required to override the [[random force floor]]s without bumping into walls. All of this is of course by design.
*There was some controversy leading to the release of [[Chip's Challenge Level Pack 4|CCLP4]] with which version of the level to use. The staff felt that the [[random force floor]] could lead to annoying deaths, but the designer was unwilling to remove it. A compromise was found where the tile remained but an extra row of [[force floor]]s was added which allowed for salvaging an unlucky turn of events in casual play.
*There was some controversy leading to the release of [[Chip's Challenge Level Pack 4|CCLP4]] with which version of the level to use. The staff felt that the [[random force floor]] could lead to annoying deaths, but the designer was unwilling to remove it. A compromise was found where the tile remained but an extra row of [[force floor]]s was added which allowed for salvaging an unlucky turn of events in casual play.


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