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== Trap mechanics in [[Lynx ruleset|Lynx]] == | == Trap mechanics in [[Lynx ruleset|Lynx]] == | ||
In Lynx, an open trap forces an object that touches it, whether it stepped into the trap while it was open or closed, to slide across it as if it were an [[ice]] tile. Although there is no sliplist in Lynx, Torturechamber can still be solved there because of this mechanic: the block, when released, will move L a second time and elicit the same result as in MS. | In Lynx, an open trap forces an object that touches it, whether it stepped into the trap while it was open or closed, to slide across it as if it were an [[ice]] tile. Although there is no sliplist in Lynx, [[Torturechamber]] can still be solved there because of this mechanic: the block, when released, will move L a second time and elicit the same result as in MS. | ||
Although Chip, when coming out of traps, cannot use [[boosting]] after this move, [1] is still saved in comparison to the usual [2] when sliding rather than skating over one ice tile. [[Ladder]]'s [[bold time]] in Lynx is 241 compared to the MS bold of 232. | Although Chip, when coming out of traps, cannot use [[boosting]] after this move, [1] is still saved in comparison to the usual [2] when sliding rather than skating over one ice tile. [[Ladder]]'s [[bold time]] in Lynx is 241 compared to the MS bold of 232. |
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