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Tylersontag (talk | contribs) m (Ghosting ResidentSleeper) |
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Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station. | Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station. | ||
The level can then be undone and redone indefinitely to read ''any'' part of the intended route out of the editor, as long as the changes are not saved; this strategy, entitled | The level can then be undone and redone indefinitely to read ''any'' part of the intended route out of the editor, as long as the changes are not saved; this strategy, entitled ''ghosting'', can be used for '''all''' levels with complex task ordering, not simply itemswappers. For changes to levels such as [[Toggle Bust]], the player can duplicate the levelset and make such alterations for the singular purpose of reading them; such levelset is never meant to be played. | ||
Ultimately, the map of Tool Box will, though it uses only the CC tileset, function similarly to this ordered map of the 37 different stations including the central chip: | Ultimately, the map of Tool Box will, though it uses only the CC tileset, function similarly to this ordered map of the 37 different stations including the central chip: |