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m (added designer to infobox; updated CC Zone link; formatting and phrasing) |
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 126 | |level = 126 | ||
|designer = Joshua Bone | |||
|password = URJW | |password = URJW | ||
|chips available = 0 | |chips available = 0 | ||
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|bold difficulty lynx = 1 | |bold difficulty lynx = 1 | ||
|bold complexity ms = 1 | |bold complexity ms = 1 | ||
|bold complexity lynx = 1}} | |bold complexity lynx = 1 | ||
}} | |||
'''Marooned''' is the 126th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Due to being a very short and easy level, it is arguably one of the easiest levels to achieve a [[bold time]] in both | '''Marooned''' is the 126th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Due to being a very short and easy level, it is arguably one of the easiest levels to achieve a [[bold time]] in both [[MS ruleset|MS]] and [[Lynx ruleset|Lynx]]. | ||
Start off by hitting the [[green button]] to free the [[block]]s; if this was all the walls ever changed, Chip could either walk straight to the [[flippers]] or use the blocks to bridge north to the exit. Neither is possible, since there is a [[teeth]] located out of sight initially on top of a closed [[toggle wall]] and R away from another green button, and it will hit the button when Chip enters the area ''between'' the toggle walls. | Start off by hitting the [[green button]] to free the [[block]]s; if this was all the walls ever changed, Chip could either walk straight to the [[flippers]] or use the blocks to bridge north to the exit. Neither is possible, since there is a [[teeth]] located out of sight initially on top of a closed [[toggle wall]] and R away from another green button, and it will hit the button when Chip enters the area ''between'' the toggle walls. | ||
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== Trivia == | == Trivia == | ||
* This level was originally designed for inclusion in the [[Chip's Challenge 2|CC2]] main game and named '''No Problem Atoll''', but did not make the final cut. It can be played in [ | * This level was originally designed for inclusion in the [[Chip's Challenge 2|CC2]] main game and named '''No Problem Atoll''', but did not make the final cut. It can be played in [https://forum.bitbusters.club/thread-560.html CC2 Rejects]. | ||
== [[CCLP3 storyline]] == | == [[CCLP3 storyline]] == | ||
''After the lengthy challenge of [[Water Trap|the last level]], a pleased Chip stood proud after swimming to the exit, unaware that one of the [[glider]]s nearby had followed him through. Without warning, the glider knocked him unconscious.'' | |||
'' | ''Several minutes later, Chip woke up, stranded on an island. "How did I get here?" he wondered. "Maybe I should've taken the title of that last level a bit more seriously..."'' | ||
Several minutes later, Chip woke up, stranded on an island. "How did I get here?" he wondered. "Maybe I should've taken the title of that last level a bit more seriously..." | |||
(NB: A glider never actually touches the exit in Water Trap.) | (NB: A glider never actually touches the exit in Water Trap.) | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_126.png|500px]] | [[File:Cclp3_full_map_level_126.png|500px]] | ||