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m (added Amiga video as reference (thanks moon)) |
(Slide delay calls half moves "ticks", and changing that feels wrong to me there; clarified use of "move" in M/s) |
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A '''half move''' (sometimes hyphenated) is one half of a move, or 1/10 of an in-game second. When most objects slide, they take half a move to move between tiles. | A '''half move''' (sometimes hyphenated) is one half of a move, or 1/10 of an in-game second. When most objects slide, they take half a move to move between tiles. | ||
In MS, the graphics update every half move; i.e., MS runs at 10 "fps". <!--Apparently not accurate but idk how to fix.--> The first and second halves of a move also have different properties in MS: see [[move order]]. | In MS, the graphics update every half move; i.e., MS runs at 10 "fps". <!--Apparently not accurate but idk how to fix.--> Because of this, in the context of MS, the term ''tick'' occasionally is used to mean 'half move'. | ||
The first and second halves of a move also have different properties in MS: see [[move order]]. | |||
=== Tick === | === Tick === | ||
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In Lynx, the graphics update every tick; i.e., Lynx runs at 20 fps. As such, in the context of Lynx, the term ''frame'' is sometimes used interchangeably with 'tick'. | In Lynx, the graphics update every tick; i.e., Lynx runs at 20 fps. As such, in the context of Lynx, the term ''frame'' is sometimes used interchangeably with 'tick'. | ||
Ticks actually have meaning in MS as well. <!--I don't know how ticks work in MS, help.--> | Ticks in this sense actually have meaning in MS as well. <!--I don't know how ticks work in MS, help.--> | ||
=== Frame === | === Frame === | ||
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== See also == | == See also == | ||
* [[Time limit]] | * [[Time limit]] | ||
* [[M/s]] - "move" in this | * [[M/s]] - "move" in this article, when not referring to the action itself, is a unit of ''distance'', following the [https://en.wikipedia.org/wiki/Taxicab_geometry taxicab metric], equal to 1 square on the grid. | ||
* [[Move order]] | * [[Move order]] | ||
** [[Spring step]] | ** [[Spring step]] |