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== Vanishing objects == | == Vanishing objects == | ||
=== Via | === Via spring mining a turtle === | ||
[[File: | [[File:Lvlinit3.gif|frameless]] | ||
If the level is | |||
[[File:Waterb2.gif|frameless]] | [[File:Waterb2.gif|frameless]] | ||
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[[File:Waterb3.gif|frameless]] | [[File:Waterb3.gif|frameless]] | ||
Note that | Note that entities will un-vanish as soon as they attempt to move, which is why the glider in the above gif needed to be enclosed in toggle doors in order for the vanishing to actually last. | ||
[[File:Lvlinit2.gif|frameless]] | [[File:Lvlinit2.gif|frameless]] | ||
== Generating objects == | == Generating objects == | ||
Vanished objects will generate in the same spot they were before once the next level begins. They will only become tangible and visible once they attempt to move. | |||
Suppose you were to reset an additional time after the glider-in-toggle-doors test: | Suppose you were to reset an additional time after the glider-in-toggle-doors test: |