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== Unsafe vanishing == | == Unsafe vanishing == | ||
When [[NOT gate]]s are introduced into a [[wire]]d [[blue teleport]] system, they cause the resulting teleportation to be one-way. If the NOT gate leads to a wire that terminates without reaching a teleport, | When [[NOT gate]]s are introduced into a [[wire]]d [[blue teleport]] system, they cause the resulting teleportation to be one-way. If the NOT gate leads to a wire that terminates without reaching a teleport, any object that enters the teleport will vanish. However, the game will then crash once you restart or load a new level and attempt to start the level, presumably because the vanished object now occupies an invalid position. | ||
[[File:NOTGateVanishCrash.gif]] | [[File:NOTGateVanishCrash.gif]] | ||
The gif above shows this happening with a player, but this crash will happen regardless of the object or objects that teleport. | |||
If the player gets in this state, you will be unable to drop/shuffle items or switch characters. | |||
{{stub}} | {{stub}} | ||
[[Category:Glitches]] | [[Category:Glitches]] |