Rover: Difference between revisions

238 bytes added ,  7 June 2020
added a bunch of info
(Rovers can remove chip sockets when chipcounter is 0, as seen in level #53 in CC2.)
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The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over [[dirt]], [[gravel]], and other similar [[tile]]s which normally block monsters. Like [[ghost]]s, rovers have the ability to pick up and use [[key]]s and [[boot]]s. After a player has collected all required chips, rovers can remove [[chip socket]]s. Its movement mimics that of other monsters and changes periodically from one type to another.
The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over [[dirt]], [[gravel]], and other similar [[tile]]s which normally block monsters, but like [[blob]]s, move at half the [[m/s|speed]] of most monsters. Rovers have the ability to pick up and use [[key]]s and [[tool]]s, push [[block]]s, and pick up [[bonus flag]]s, though the player is not awarded bonus points when they do. After a player has collected all required [[computer chip|chips]], rovers can remove [[chip socket]]s. Its movement mimics that of other monsters and changes periodically from one type to another.


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== Sequence ==
== Sequence ==
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as with [[Sliding_tile|slides]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. However, each [[tick]] a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-[[teeth]] cycle lasts 0.8 seconds rather than 32 ticks = 1.6 seconds, and each teeth cycle lasts twice as long (1.6 seconds each).
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as [[sliding tile|sliding]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. However, each [[tick]] a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-[[teeth]] cycle lasts 0.8 [[in-game second|seconds]] rather than 32 ticks = 1.6 seconds. The teeth cycles would last twice as long because rovers obey [[odd and even step]] while in a teeth cycle.


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