Puzzle Studio: Difference between revisions

195 bytes added ,  8 June 2020
→‎Features: more tiles.
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Puzzle Studio was coded to be similar to the [[Lynx ruleset]]. It features all tiles from [[Chip's Challenge 1]], as well as several tiles from [[Chip's Challenge 2]], including [[ice block]]s, [[yellow tank]]s (known in Puzzle Studio as "copycats"), [[green wall]]s and [[logic gate]]s. It also featured several tiles that do not appear in either Chip's Challenge game, including:
Puzzle Studio was coded to be similar to the [[Lynx ruleset]]. It features all tiles from [[Chip's Challenge 1]], as well as several tiles from [[Chip's Challenge 2]], including [[ice block]]s, [[yellow tank]]s (known in Puzzle Studio as "copycats"), [[green wall]]s and [[logic gate]]s. It also featured several tiles that do not appear in either Chip's Challenge game, including:
*Ten [[key and lock]] colours. This includes keys that only monsters can use, and locks that require more than one key.
*Ten [[key and lock]] colours. This includes keys that only monsters can use, and locks that require more than one key.
*Coloured [[toggle wall]]s. All colours behave in the same way, and are controlled by buttons of the same colour, making it possible to have several independent "sets" of toggles.
*Coloured [[toggle wall]]s. All colours behave in the same way, and are controlled by buttons of the same colour, making it possible to have several independent "sets" of toggles. [[Thin wall]]/toggle wall hybrids also exist.
*Lasers. It fires a beam straight ahead until it hits an [[acting wall]]. This beam is deadly to the player and [[monster]]s in its path. It can also destroy [[block]], [[ice block]]s and [[bomb]]s, with a slight delay. The laser can be turned on or off with a specific button, and its direction can be changed by pressing against it.
*Lasers. It fires a beam straight ahead until it hits an [[acting wall]]. This beam is deadly to the player and [[monster]]s in its path. It can also destroy [[block]], [[ice block]]s and [[bomb]]s, with a slight delay. The laser can be turned on or off with a specific button, and its direction can be changed by pressing against it.
*Mirrors. These can be pushed around the level, and turn laser beams 90°.
*Mirrors. These can be pushed around the level, and turn laser beams 90°.
*Boulders. When a player pushes one, it starts rolling forwards until it hits an [[acting wall]]. There are two types of boulders, which are identical apart from rolling speed.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719376589514866759</ref>
*Boulders. When a player pushes one, it starts rolling forwards until it hits an [[acting wall]]. There are two types of boulders, which are identical apart from rolling speed.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719376589514866759</ref>
*One-way signs. These are placed on the edge of a tile, similar to [[thin wall]]s, and can only be crossed in the direction indicated by the arrows.


Similar to [[Chip's Challenge 2]], custom map sizes are supported. The largest possible map is 100 * 100; the smallest is 1 * 2.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719006625813495838</ref>
Similar to [[Chip's Challenge 2]], custom map sizes are supported. The largest possible map is 100 * 100; the smallest is 1 * 2.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719006625813495838</ref>