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Player characters can be cloned, but if the currently active player character is on a clone machine, you cannot switch from them, rendering the level softlocked if the player is not cloned by a [[monster]] moving (or a player character involuntarily moving) onto a button which activates it. | Player characters can be cloned, but if the currently active player character is on a clone machine, you cannot switch from them, rendering the level softlocked if the player is not cloned by a [[monster]] moving (or a player character involuntarily moving) onto a button which activates it. | ||
The new "trapped" monster created when a monster is released from a clone machine will never inherit any items from the original monster. So if a bowling ball with a [[fire boot]] is loaded into a clone machine, the first bowling ball clone made will be able to cross fire (since it's actually the original bowling ball), but subsequent clones will not. | The new "trapped" monster created when a monster is released from a clone machine will never inherit any items from the original monster. So if a bowling ball with a [[fire boot]] is loaded into a clone machine, the first bowling ball clone made will be able to cross [[fire]] (since it's actually the original bowling ball), but subsequent clones will not. | ||
== See also == | == See also == |