Block N Roll: Difference between revisions

151 bytes added ,  6 May 2021
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Wipe the chips out from the beehive, then play to the northwest block room and start pushing some blocks through: 4U 2D 2L 2U 2L 2D (2D 2L) 2R 2D 4L (2D L) 4L 6D 2U 2R DU 2R 2D 3R 7L RD and circle around to pick up the remaining three chips. Return to the center of the rooms and play east, then north to reach two side paths to a pair of [[wedge]]s, and then move past the [[socket]] on the right to the very bottom, with a bunch of blocks and bugs circling the edge. Every odd block from the northwest in forwards [[reading order]] [[Hot block|is hot]]. Play off the gravel in a zigzag: 4:DR 2:[2:DL 2:UL] 2:UR, and then walk to the exit on the far east side.
Wipe the chips out from the beehive, then play to the northwest block room and start pushing some blocks through: 4U 2D 2L 2U 2L 2D (2D 2L) 2R 2D 4L (2D L) 4L 6D 2U 2R DU 2R 2D 3R 7L RD and circle around to pick up the remaining three chips. Return to the center of the rooms and play east, then north to reach two side paths to a pair of [[wedge]]s, and then move past the [[socket]] on the right to the very bottom, with a bunch of blocks and bugs circling the edge. Every odd block from the northwest in forwards [[reading order]] [[Hot block|is hot]]. Play off the gravel in a zigzag: 4:DR 2:[2:DL 2:UL] 2:UR, and then walk to the exit on the far east side.
== Version differences ==
In the unreleased [[NES]] port, all [[fire]] beneath the [[block]]s in the southeastern corner is replaced with [[floor]].


==Full level map==
==Full level map==
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