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m (→Steam behavior: footnote on steam about block trap sliding) |
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== [[Ruleset#Steam ruleset (CC2)|Steam]] behavior == | == [[Ruleset#Steam ruleset (CC2)|Steam]] behavior == | ||
In Steam open traps are [[acting floor]] and as such are not affected by the [[Concussion Rule]], breaking levels such as [[Nightmare]] (which had to be changed for the Steam release of CC1) as such. However any | In Steam open traps are [[acting floor]] and as such are not affected by the [[Concussion Rule]], breaking levels such as [[Nightmare]] (which had to be changed for the Steam release of CC1) as such. However any object that enters a closed trap will be ejected in their facing direction (if possible, otherwise they act normally) if the trap is opened by a ''brown'' button, a wired trap will behave as acting floor when opened. | ||
== See also == | == See also == |