Zane Kuecks: Difference between revisions

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=== ZK3 ===
=== ZK3 ===


In 2013, Zane began work on a two-part sequel to ZK2; informally referred to and later condensed into simply ''ZK3'', Zane released two level sets titled ''ZK3: Damnation'' and ''ZK3: Abandoned''. These subtitles, as well as some hints within levels, suggest a mini-storyline of some sort akin to what Zane had attempted previously with ''survival.dat''; similarly, though, this idea was very minimally implemented. Inspired by [[Tyler Sontag]]'s forty-level packs, each level set contains forty levels, considerably more difficult than either ZK1 or ZK2. Though still considered somewhat subpar by his own modern standards, ZK3 bore a significant design evolution from that of ZK2, with a focus on highly challenging but thoroughly engaging levels as opposed to the more simplistic but colorful puzzles seen before.
In 2013, Zane began work on a two-part sequel to ZK2; informally referred to and later condensed into simply ''ZK3'', Zane released two level sets titled ''ZK3: Damnation'' and ''ZK3: Abandoned''. These subtitles, as well as some hints within levels, suggest a mini-storyline of some sort akin to what Zane had attempted previously with ''survival.dat''; similarly, though, this idea was very minimally implemented. Inspired by [[Tyler Sontag]]'s forty-level packs, each level set contains forty levels, considerably more difficult than either ZK1 or ZK2. Though still considered somewhat subpar by his own modern standards, ZK3 bore a major design evolution from that of ZK2, with a focus on highly challenging but thoroughly engaging levels as opposed to the more simplistic but colorful puzzles seen before.


Zane compiled a CCLP4 submissions set, titled ''ZaneSubmissions'', for CCLP4 consideration. It encapsulated what Zane felt was the best of his available levels at the time from ZK1 through ZK4 with over two hundred entries. Three of its levels, all from ZK3, made the cut: [[It Suits the Purpose]], [[Split Path]], and [[Lockdown]].  
Zane compiled a CCLP4 submissions set, titled ''ZaneSubmissions'', for CCLP4 consideration. It encapsulated what Zane felt was the best of his available levels at the time from ZK1 through ZK4 with over two hundred entries. Three of its levels, all from ZK3, made the cut: [[It Suits the Purpose]], [[Split Path]], and [[Lockdown]].  
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Work on ''ZK4'' began in 2014 and was completed the following year. It contains 75 levels, marking a departure from prioritizing difficult campaign levels in favor of exploring easier but thoughtful puzzles. Unlike his previous entries, ZK4 was and still is mostly ordered by design date, lacking a recognizable difficulty curve. Whereas ZK3 prioritized pure difficulty, ZK4 placed a novel preference for aesthetic and appearance over all other design qualities.  
Work on ''ZK4'' began in 2014 and was completed the following year. It contains 75 levels, marking a departure from prioritizing difficult campaign levels in favor of exploring easier but thoughtful puzzles. Unlike his previous entries, ZK4 was and still is mostly ordered by design date, lacking a recognizable difficulty curve. Whereas ZK3 prioritized pure difficulty, ZK4 placed a novel preference for aesthetic and appearance over all other design qualities.  


Zane released his final CC1 level set, ''ZK5'', in August 2017, containing fifty levels. Initially slated for thirty levels, it was expanded to fifty before being uploaded to CC Zone. Every tenth level contains a significant remake of a single level from each one of his previous level packs. Aside from a modest difficulty curve that spikes near the end of the pack, most levels are relatively small in scope, centered around exploring one or several game mechanic(s) or tile(s).  
Zane released his final CC1 level set, ''ZK5'', in August 2017, containing fifty levels. Initially slated for thirty levels, it was expanded to fifty before being uploaded to CC Zone. Every tenth level contains a thorough remake of a single level from each one of his previous level packs. Aside from a modest difficulty curve that spikes near the end of the pack, most levels are relatively small in scope, centered around exploring one or several game mechanic(s) or tile(s).  


=== Modernization ===  
=== Modernization ===  


In 2016 and 2017, Zane began to heavily modify his first three level sets, elevating their design quality to what he felt was his standard at the time. ZK1 was changed significantly; its total level count was reduced from 149 to 100 (plus 10 additional levels intended to be considered a separate "bonus" section) and many of its levels were either significantly modified or completely rebuilt from scratch. Many levels present in the original ZK1, since dubbed ''ZK1_old'', were not included in the remade level set. ZK2 and ZK3 also received significant changes, but many fewer levels were outright rebuilt.
In 2016 and 2017, Zane began to heavily modify his first three level sets, elevating their design quality to what he felt was his standard at the time. ZK1 received the most changes; its total level count was reduced from 149 to 100 (plus 10 additional levels intended to be considered a separate "bonus" section) and many of its levels were either significantly modified or completely rebuilt from scratch. Many levels present in the original ZK1, since dubbed ''ZK1_old'', were not included in the remade level set. ZK2 and ZK3 also received significant changes, but many fewer levels were outright rebuilt.


== CC2 level sets ==
== CC2 level sets ==
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