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The original assessment of Lot of Danger's upper limit was 352.8; [[Andrew Bennett]], noticing that there were two [1/2] waits in the first section of the 352.8 route (which can be seen at the [[Public TWS]]), improved 1/5 on this area's route, which will set a new record at 353 if odd step is used and the walkers behave. To date, all potential 353 runs have been foiled by less-than-perfect walkers. Andrew did capture his second attempt on [[TWS]], which dodged a belligerent walker, for official proof. Needless to say, the difficulty rating for 353 is off the charts, as 352 is already worth a 5 star difficulty rating. | The original assessment of Lot of Danger's upper limit was 352.8; [[Andrew Bennett]], noticing that there were two [1/2] waits in the first section of the 352.8 route (which can be seen at the [[Public TWS]]), improved 1/5 on this area's route, which will set a new record at 353 if odd step is used and the walkers behave. To date, all potential 353 runs have been foiled by less-than-perfect walkers. Andrew did capture his second attempt on [[TWS]], which dodged a belligerent walker, for official proof. Needless to say, the difficulty rating for 353 is off the charts, as 352 is already worth a 5 star difficulty rating. | ||
==Fix for Lynx== | |||
This level has several problems in Lynx, which are all fixed in [[CCLXP2]]: | |||
*The start room is affected by the differing behaviour of the [[random force floor]]s - this is fixed by adding a [[blob]] in the north-west corner that travels over some more random force floors. | |||
*The blue [[key]]s are destroyed by the [[paramecium]] and [[walker]]s - CCLXP2 rearranges the order of the keys so that this does not happen. | |||
*The force floors underneath the blue (now yellow) [[door]], [[ice skates]] and [[fire boots]] have been removed. | |||
*The area with the [[chip]]s on top of [[water]] tiles has been changed to a pattern of chips and [[recessed wall]]s. | |||
*The [[teeth]] at (28,8) will kill the player - in CCLXP2 this teeth has a [[thin wall]] to its west. | |||
*The elements underneath the doors just before the exit have been removed, and water and force floor tiles have been added just before the doors. | |||
==Full level map== | ==Full level map== |