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| == Fix for Lynx == | | == Fix for Lynx == |
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| The buried [[thin wall]] at [12, 23] makes Creative One-Ways unplayable in Lynx. Simply replace it with a [[recessed wall]] to allow the level to play in Lynx, then make it solvable by making a couple of fast changes. Change the [[wall]] at [11, 27] to [[gravel]] so that Chip can move R into the trap (as his >U move in MS would make it impossible to turn east) without disturbing the path of the bug. | | The buried [[thin wall]] at [12, 23] makes Creative One-Ways unplayable in Lynx. [[CCLXP2]] replaces it with a [[recessed wall]] under a [[block]] to allow the level to play in Lynx, with [9, 24] now being a floor tile for the block to be pushed to. |
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| Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx.
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| ==Full level map== | | ==Full level map== |