Avalanche (CCLP3 level): Difference between revisions

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{{Redirect|Avalanche|the CC2 level of the same name|Avalanche (CC2 level)}}
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{{Redirect|Avalanche|the CC2 level of the same name|Avalanche (CC2 level)}}


'''Avalanche''' is the 147th level in [[Chip's Challenge Level Pack 3]]. It is one of the [[Secret level]]s in CCLP3. It was created by [[David Stolp]], and was infamous for its devious difficulty long before its inclusion in [[CCLP3]]. The main puzzle is comprised of moving [[block]]s from room to room and getting enough of them to the final room to be able to bridge to the [[exit]]. The level is comprised of 18 rooms with [[toggle wall]]s between them. The rooms have single-use clone buttons that toggle the doors and allows access into the next room. Each room is larger than the previous and has a [[block]] that can be taken into the next one, so that by the end there are enough [[block]]s to fill 18 [[water]] tiles in the last room. The title refers to this increasing number of [[block]]s that are moved about from one room to the next. It is not simple to fit all the blocks in each room along the way, and there is more to the solution(s) than might first be imagined.
'''Avalanche''' is the 147th level in [[Chip's Challenge Level Pack 3]]. It is one of the [[Secret level]]s in CCLP3. It was created by [[David Stolp]], and was infamous for its devious difficulty long before its inclusion in [[CCLP3]]. The main puzzle is comprised of moving [[block]]s from room to room and getting enough of them to the final room to be able to bridge to the [[exit]]. The level is comprised of 18 rooms with [[toggle wall]]s between them. The rooms have single-use clone buttons that toggle the doors and allows access into the next room. Each room is larger than the previous and has a [[block]] that can be taken into the next one, so that by the end there are enough [[block]]s to fill 18 [[water]] tiles in the last room. The title refers to this increasing number of [[block]]s that are moved about from one room to the next. It is not simple to fit all the blocks in each room along the way, and there is more to the solution(s) than might first be imagined.
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