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{{Infobox Level | {{Infobox Level New | ||
| | |name = Bind Mender | ||
|image = [[Image:CCLP4_Level_126.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 4]] | |||
|designer = [[Miika Toukola]] | |||
|level = 126 | |level = 126 | ||
| | |password = NVMW | ||
|hint = Do you see me? :-)<br>''(can only be viewed in editor)'' | |hint = Do you see me? :-)<br>''(can only be viewed in editor)'' | ||
}}'''Bind Mender''' is the 126th level in [[Chip's Challenge Level Pack 4]]. It was created by [[Miika Toukola]] and originally seen as part of the January 2016 Create Competition held on [[CC Zone]] which required building levels using only a limited selection of tiles. The level has seven blocks that need to be pushed along their own rows into bombs. This objective is fairly clear but is inhibited by [[force floor]]s that would take the [[block]]s off track if they are not blocked | |chips required = 0 | ||
|chips available = 1<br>''(cannot be collected)'' | |||
|time = 177 | |||
|bold ms = 146 | |||
|difficulty ms = 4 | |||
|bold difficulty ms = 5 | |||
|bold complexity ms = 4 | |||
|bold lynx = 132 | |||
|difficulty lynx = 4 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 3 | |||
}} | |||
'''Bind Mender''' is the 126th level in [[Chip's Challenge Level Pack 4]]. It was created by [[Miika Toukola]] and originally seen as part of the January 2016 Create Competition held on [[CC Zone]] which required building levels using only a limited selection of tiles. The level has seven blocks that need to be pushed along their own rows into bombs. This objective is fairly clear but is inhibited by [[force floor]]s that would take the [[block]]s off track if they are not first blocked. Finding the right sequence of when to push blocks forward and how far, is the meat of the puzzle. | |||
== Trivia == | == Trivia == | ||
* The level is [[busted]] in [[ | *The level is [[busted]] in [[MS]] due to slide delay allowing a couple blocks to be pushed over a [[force floor]] even without setting up a proper [[nail]]. However, if you wish to score the bold you must both have perfect boosting and not get unlucky with the [[random force floor]]s, which has a 27/64 chance of failure. The [[Lynx]] bold route is also one tick away from being a second slower, so you are required to override the [[random force floor]]s without bumping into walls. All of this is of course by design. | ||
* There was some controversy leading to the release of [[ | *There was some controversy leading to the release of [[CCLP4]] with which version of the level to use. The staff felt that the [[random force floor]] could lead to annoying deaths, but the designer was unwilling to remove it. A compromise was found where the tile remained but an extra row of [[force floor]]s was added which allowed for salvaging an unlucky turn of events in casual play. | ||
== Full level map == | ==Full level map== | ||
[[ | [[Image:Cclp4_full_map_level_126.png|500px]] | ||
{{Level Progression|Beautiful Struggle |Wrong Exit}} | |||
{{Level Progression|Beautiful Struggle|Wrong Exit}} |