Bind Mender: Difference between revisions

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{{Infobox Level New
{{Infobox Level
|name = Bind Mender
|pack = cclp4
|image = [[Image:CCLP4_Level_126.png|300px]]
|levelset = [[Chip's Challenge Level Pack 4]]
|level = 126
|level = 126
|password = NVMW
|image = [[File:CCLP4_Level_126.png|300px]]
|hint = Do you see me? :-) (can only be viewed in the editor)
|hint = Do you see me? :-)<br>''(can only be viewed in editor)''
|chips required = 0
}}'''Bind Mender''' is the 126th level in [[Chip's Challenge Level Pack 4]]. It was created by [[Miika Toukola]] and originally seen as part of the January 2016 Create Competition held on [[CC Zone]] which required building levels using only a limited selection of tiles. The level has seven blocks that need to be pushed along their own rows into bombs. This objective is fairly clear but is inhibited by [[force floor]]s that would take the [[block]]s off track if they are not blocked first. Finding when to push each block forward and how far is the meat of the puzzle.
|chips available = 1 (outside playing field, cannot be collected)
|time = 177
|bold ms = 146
|difficulty ms = 4
|bold difficulty ms = 5
|bold complexity ms = 4
|bold lynx = 132
|difficulty lynx = 4
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
'''Bind Mender''' is the 126th level in [[Chip's Challenge Level Pack 4]]. It was created by [[Miika Toukola]] and originally seen as part of the January 2016 Create Competition held on [[CC Zone]] which required building levels using only a limited selection of tiles. The level has seven blocks that need to be pushed along their own rows into bombs. This objective is fairly clear but is inhibited by [[force floor]]s that would take the [[block]]s off track if they are not first blocked. Finding the right sequence of when to push blocks forward and how far, is the meat of the puzzle.


== Trivia ==
== Trivia ==
*The level is [[busted]] in [[MS]] due to slide delay allowing a couple blocks to be pushed over a [[force floor]] even without setting up a proper [[nail]]. However, if you wish to score the bold you must both have perfect boosting and not get unlucky with the [[random force floor]]s, which has a 27/64 chance of failure. The [[Lynx]] bold route is also one tick away from being a second slower, so you are required to override the [[random force floor]]s without bumping into walls. All of this is of course by design.
* The level is [[busted]] in [[MS ruleset|MS]] due to slide delay allowing a couple blocks to be pushed over a [[force floor]] even without setting up a proper [[nail]]. However, if you wish to score the bold you must both have perfect boosting and not get unlucky with the [[random force floor]]s, which has a 27/64 chance of failure. The [[Lynx ruleset|Lynx]] bold route is also one [[tick]] away from being a second slower, so you are required to override the [[random force floor]]s without bumping into walls. All of this is of course by design.
*There was some controversy leading to the release of [[CCLP4]] with which version of the level to use. The staff felt that the [[random force floor]] could lead to annoying deaths, but the designer was unwilling to remove it. A compromise was found where the tile remained but an extra row of [[force floor]]s was added which allowed for salvaging an unlucky turn of events in casual play.
* There was some controversy leading to the release of [[Chip's Challenge Level Pack 4|CCLP4]] with which version of the level to use. The staff felt that the [[random force floor]] could lead to annoying deaths, but the designer was unwilling to remove it. A compromise was found where the tile remained but an extra row of [[force floor]]s was added which allowed for salvaging an unlucky turn of events in casual play.


==Full level map==
== Full level map ==
[[Image:Cclp4_full_map_level_126.png|500px]]
[[File:Cclp4_full_map_level_126.png|500px]]


{{Level Progression|Beautiful Struggle |Wrong Exit}}
== Walkthrough ==
{{#ev:youtube|0zDVClV1BIc}}
 
{{Level Progression|Beautiful Struggle|Wrong Exit}}