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'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels, and the only one currently being actively developed.
'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels.


== History ==
== History ==
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| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 -->
| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 -->
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| 0.5.1 || May 23, 2019 || September 1, 2019
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| 0.5.2 || July 30, 2019 || December 31, 2019
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| 0.5.3 || January 1, 2020 || July 1, 2020
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| 0.5.4 || June 30, 2020 || December 31, 2020
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| 0.5.5 || January 1, 2021 || July 1, 2021
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| 0.6.0 || June 30, 2021 || December 31, 2021
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|}


== Platform support ==
== Platform support ==
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux and even Haiku.
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux, Haiku and Solaris.


== File formats ==
== File formats ==
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== Features ==
== Features ==
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[CC2]] official editor, as well as a few novel features of its own.
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own.
 
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle) and ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool; however, CCCreator also has some of its own exclusive features for placing tiles. These include the ''Fill''' tool, which fills an area with the specified tile, as well as the ''Flood'' tool, which fills an entire level with one tile.


There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle), ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) and ''Flood'' (fills an area with a tile). CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool.
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.


Placing a tile on the ground or "terrain" layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool, exclusive to CCCreator, also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.


CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[grey button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.


In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [HINT], and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.
In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [CLUE] (plus an extra [CLUE] tag after the last one), and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.


CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.
CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.


=== Missing/upcoming ===
=== Missing/upcoming ===
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks playtesting capabilities - currently levels must be exported before they can be tested.
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks MSCC and [[Lexy's Labyrinth]] playtesting capabilities - currently levels must be exported before they can be tested on those versions. CCCreator also lacks any playtesting capabilities on Linux<!-- And OSX maybe? -->.


== External links ==
== External links ==
* [https://cccreator.bitbusters.club/ Official website] and download
* [https://cccreator.bitbusters.club/ Official website] and download
* [http://cczone.invisionzone.com/topic/1294-my-new-project/ CCZone thread] about CCCreator
* [https://forum.bitbusters.club/thread-1325.html CCZone thread] about CCCreator
* [http://cczone.invisionzone.com/files/file/587-ccudm/ CCUDM documentation] on CCZone
* [https://forum.bitbusters.club/thread-542.html CCUDM documentation] on CCZone


[[Category:Programs]]
[[Category:Programs]]
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