Cake Walk: Difference between revisions

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'''Cake Walk''' is the 146th level in [[Chip's Challenge 1]]. It is one of the [[Secret level]]s in CC1. Despite its name, Cake Walk is not a cake walk. It is respected and hated by all [[Chipsters]] alike. Cake Walk's upper section contains a lot of [[block pushing]]; 33 [[block]]s are required to reach the eight chips and [[Key|red and blue keys]] placed in the [[water]] pool, and the other five chips and a [[yellow key]] are available above that, near bouncing [[pink ball]]s. The water section looks like this:
'''Cake Walk''' is the 146th level in [[Chip's Challenge 1]]. It is the second of five [[secret level]]s in [[MS Ruleset|MS]], and the first of four in [[Lynx]]. Despite its name, Cake Walk is not a cake walk. It is respected and hated by all [[Chipsters]] alike. Cake Walk's upper section contains a lot of [[block pushing]]; 33 [[block]]s are required to reach the eight chips and [[Key|red and blue keys]] placed in the [[water]] pool, and the other five chips and a [[yellow key]] are available above that, near bouncing [[pink ball]]s. To see the water section in full, view the map below.
 
[[Image:Cakewalkwater.png|550px]]


Chip has 33 blocks available on the right and two that are usable near the start. One is highly recommended (though not absolutely necessary) to stop the [[fireball]]s, and since the five chips and yellow key take Chip around to the west side anyways, he can use the one left to the start, allowing one block to be trashed for greater flexibility in block pushing. Originally, it was intended that the blocks to the left be used as well; Chip can, instead, bridge through the center and use the [[ice]] to his advantage. Since detailing ''every'' move would be impossible in this guide, that is left to the job of the [[AVI]].
Chip has 33 blocks available on the right and two that are usable near the start. One is highly recommended (though not absolutely necessary) to stop the [[fireball]]s, and since the five chips and yellow key take Chip around to the west side anyways, he can use the one left to the start, allowing one block to be trashed for greater flexibility in block pushing. Originally, it was intended that the blocks to the left be used as well; Chip can, instead, bridge through the center and use the [[ice]] to his advantage. Since detailing ''every'' move would be impossible in this guide, that is left to the job of the [[AVI]].
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