Please create an account or Login! Have fun!
Editing Captured
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
| | |name = Captured | ||
|image = [[File:CCLP2 Level 132.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 2 | |||
|level = 132 | |level = 132 | ||
| | |designer = Eric Schmidt | ||
|password = EIHS | |||
|hint = Oh no! Chip has been taken to a prison camp island. Can he escape? | |||
|chips available = 0 | |||
|time = 300 | |||
|bold ms = 251 (requires the [[Mouse Panel Glitch]]; only 247 can be scored without it) | |||
|bold lynx = 256 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 4 <!-- borderline 4/5 --> | |||
|bold complexity ms = 3 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 2 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
'''Captured''' is the 132nd level in [[Chip's Challenge Level Pack 2]]. This level consists of a stark [[water]] island with [[glider]]s using [[teleport]]s to cycle on the top and bottom of the level, cloning themselves to shoot at Chip. The bottom and the top each have a 1-space gap between all the gliders; they also fit perfectly. Captured will thus likely be appealing to arcade-game players; in the original set by [[Eric Schmidt]], this level was named ''World War III?'', in reference to large monster-dodging arcade-type levels named ''World War I'' and ''World War II''. | '''Captured''' is the 132nd level in [[Chip's Challenge Level Pack 2]]. This level consists of a stark [[water]] island with [[glider]]s using [[teleport]]s to cycle on the top and bottom of the level, cloning themselves to shoot at Chip. The bottom and the top each have a 1-space gap between all the gliders; they also fit perfectly. Captured will thus likely be appealing to arcade-game players; in the original set by [[Eric Schmidt]], this level was named ''World War III?'', in reference to large monster-dodging arcade-type levels named ''World War I'' and ''World War II''. | ||
Line 12: | Line 28: | ||
To finish, walk LUL and shove the block to the water, opening up the exit. Interestingly enough, the exit is under a pair of [[flippers]] - one of only eleven exits on the [[grid]]'s lower layer in CCLP2 - and as flippers are [[transparent]], Chip can see the exit tile. | To finish, walk LUL and shove the block to the water, opening up the exit. Interestingly enough, the exit is under a pair of [[flippers]] - one of only eleven exits on the [[grid]]'s lower layer in CCLP2 - and as flippers are [[transparent]], Chip can see the exit tile. | ||
The | The second [[AVI]] contains the 246 non-mouse route. | ||
== Trivia == | == Trivia == | ||
Line 23: | Line 39: | ||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|KrpePY5vXnw}} | {{#ev:youtube|KrpePY5vXnw}} | ||
{{#ev:youtube|0718Fggxc4g}} | |||
{{#ev:youtube|B9ulgSvZc6s}} | {{#ev:youtube|B9ulgSvZc6s}} | ||
{{Level Progression|Time Bomb (CCLP2 level)|Block Maze}} | {{Level Progression|Time Bomb (CCLP2 level)|Block Maze}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] |