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{{Infobox Level New|
{{Infobox Level
|name = Captured
|pack = cclp2
|image = [[Image:CCLP2 Level 132.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 132
|level = 132
|password = EIHS
|image = [[File:CCLP2 Level 132.png|300px]]
|hint = Oh no! Chip has been taken to a prison camp island. Can he escape?
|chips required = 0
|chips available = 0
|time = 300
|bold ms = 251 (requires the [[Mouse Panel Glitch]]; only 247 can be scored without it)
|bold lynx = 256
 
|difficulty ms = 3
|bold difficulty ms = 4 <!-- borderline 4/5 -->
|bold complexity ms = 3
 
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}
}}
'''Captured''' is the 132nd level in [[Chip's Challenge Level Pack 2]]. This level consists of a stark [[water]] island with [[glider]]s using [[teleport]]s to cycle on the top and bottom of the level, cloning themselves to shoot at Chip. The bottom and the top each have a 1-space gap between all the gliders; they also fit perfectly. Captured will thus likely be appealing to arcade-game players; in the original set by [[Eric Schmidt]], this level was named ''World War III?'', in reference to large monster-dodging arcade-type levels named ''World War I'' and ''World War II''.
'''Captured''' is the 132nd level in [[Chip's Challenge Level Pack 2]]. This level consists of a stark [[water]] island with [[glider]]s using [[teleport]]s to cycle on the top and bottom of the level, cloning themselves to shoot at Chip. The bottom and the top each have a 1-space gap between all the gliders; they also fit perfectly. Captured will thus likely be appealing to arcade-game players; in the original set by [[Eric Schmidt]], this level was named ''World War III?'', in reference to large monster-dodging arcade-type levels named ''World War I'' and ''World War II''.


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To finish, walk LUL and shove the block to the water, opening up the exit. Interestingly enough, the exit is under a pair of [[flippers]] - one of only eleven exits on the [[grid]]'s lower layer in CCLP2 - and as flippers are [[transparent]], Chip can see the exit tile.
To finish, walk LUL and shove the block to the water, opening up the exit. Interestingly enough, the exit is under a pair of [[flippers]] - one of only eleven exits on the [[grid]]'s lower layer in CCLP2 - and as flippers are [[transparent]], Chip can see the exit tile.


The second [[AVI]] contains the 246 non-mouse route.
The first [[AVI]] contains the 246 non-mouse route.


== Trivia ==
== Trivia ==


* Interestingly enough, Captured and [[Blocked Trap]] both have exactly 2,740 days between their last two records; in the case of Captured, the period between 249 and 250 is November 29, 2002 to May 31, 2010. <!--necessary now that it's not the record?-->
* Interestingly enough, Captured and [[Blocked Trap]] both have exactly 2,740 days between their last two records; in the case of Captured, the period between 249 and 250 is November 29, 2002 to May 31, 2010. <!--necessary now that it's not the record?-->
==Full level map==
[[File:Cclp2_full_map_level_132.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 132 soluiton - 251 seconds|thumb|left|425px]]
{{#ev:youtube|KrpePY5vXnw}}
[[File:CCLP2 level 132 solution - 250 seconds|thumb|left|425px]]
{{#ev:youtube|B9ulgSvZc6s}}
[[File:CCLP2 level 132 solution - 246 seconds|thumb|left|425px]]


{{Level Progression|Time Bomb (CCLP2 level)|Block Maze}}
{{Level Progression|Time Bomb (CCLP2 level)|Block Maze}}
[[Category:Glitch-dependent bolds]]
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
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