Catacombs: Difference between revisions

446 bytes added ,  6 May 2021
mention trap wiring change
m (Updated to new level template)
(mention trap wiring change)
 
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However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short.
However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short.
== Version differences ==
For unknown reasons, the [[MSCC]] version of this level has completely different connections between [[brown button]]s and [[trap]]s.  They are almost connected in ''reverse'' reading order, counter to the [[reading order]] that [[Lynx ruleset|Lynx rules]] require, except for several at the far north.


==Full level map==
==Full level map==
This is the MSCC version of the level.  Other versions would connect brown buttons to traps in [[reading order]].
[[File:Cc1_full_map_level_99.png|500px]]
[[File:Cc1_full_map_level_99.png|500px]]


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