Chase Race: Difference between revisions

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{{Infobox Level New|
{{Infobox Level
|name = Chase Race
|pack = cclp2
|image = [[Image:CCLP2 Level 30.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 30
|level = 30
|password = KYQX
|image = [[File:CCLP2 Level 30.png|300px]]
|hint = There are very few safe spots here for Chip to stop at. Keep on running!
|hint = There are very few safe spots here for Chip to stop at. Keep on running!
|chips required = 3
|chips available = 3
|time = 350
|bold ms = 246
|bold lynx = 242
|difficulty ms = 1
|bold difficulty ms = 1
|bold complexity ms = 1
|difficulty lynx = 1
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Chase Race''' is the 30th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Kyle Wightman]]. As it is obviously designed to be, Chip must continue to race away from the [[monster]]s, with little choice available to him. Therefore, Chase Race's only tricks are running and figuring out how to [[exit]]. The [[bold time]] is easy to stumble on because the route is so static.
'''Chase Race''' is the 30th level in [[Chip's Challenge Level Pack 2]]. As it is obviously designed to be, Chip must continue to race away from the [[monster]]s, with little choice available to him. Therefore, Chase Race's only tricks are running and figuring out how to [[exit]]. The MS [[bold time]] is easy to stumble on because the route is so static.


Step up onto the hint, then take the two [[boot]]s, pass the [[fire]], take the chips, then glide all the way around the top and collect the four [[key]]s, through the [[ice]], past the [[teeth]] [[clone machine]], down the south fork to the final chip, over the [[force floor]] and eventually onto the [[thief]], and use the [[ice skates]] to escape the ice corner. Continue to follow the path to the ice corner in front of the [[teleport]], which Chip can step over and exit.
Step up onto the hint, then take the two [[boot]]s, pass the [[fire]], take the chips, then glide all the way around the top and collect the four [[key]]s, through the [[ice]], past the [[teeth]] [[clone machine]], down the south fork to the final chip, over the [[force floor]] and eventually onto the [[thief]], and use the [[ice skates]] to escape the ice corner. Continue to follow the path to the ice corner in front of the [[teleport]], which Chip can step over and exit.


== Unsolvability in [[Lynx]] ==
== Fix for Lynx ==


Chase Race is impossible in Lynx due to the two ice corners and because the [[blue key]] is erased by the [[bug]]s. To work around this, change all the keys and locks into red, since red keys do not affect or are affected by objects, and change [31, 27] into a west force floor.
Chase Race is impossible in Lynx due to the two ice corners and because the [[blue key]] is erased by the [[bug]]s. To work around this, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] changes all the keys and locks into red, since red keys do not affect or are affected by objects, and changes (31, 27) into a normal ice tile. To allow Chip to use the teleport to the exit, the ice corner at (24, 21) is changed to a south force floor, and the thief at (31, 29) is changed to gravel.


To reach the exit, open a pathway from [25, 21] U to a [[thin wall]] north, then put an ice and ice-northwest tile, which turns Chip into the teleport south, L and 2L from this. Accordingly, move the socket to D off the [5, 15] teleport and the exit LD off, while protecting their south sides and the teleport's west side with thin walls.
==Full level map==
[[File:Cclp2_full_map_level_30.png|500px]]


== Walkthrough ==
== Walkthrough ==
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{{Level Progression|Fire and Water|Well of Wishes}}
{{Level Progression|Fire and Water|Well of Wishes}}
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels quicker in Lynx than MS]]
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