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'''Chip's Challenge''', often abbreviated to '''CC1''', can refer to the very first set of Chip's Challenge levels: those that shipped with with the first game. Strictly speaking, that would be the [[Chip's Challenge for Atari Lynx|the Lynx game]], but CC1 more often means the slightly modified set bundled with the [[MSCC|1992 Windows port]]. It consists of 149 levels, one of which is exclusive to the Windows port | '''Chip's Challenge''', often abbreviated to '''CC1''', can refer to the very first set of Chip's Challenge levels: those that shipped with with the first game. Strictly speaking, that would be the [[Chip's Challenge for Atari Lynx|the Lynx game]], but CC1 more often means the slightly modified set bundled with the [[MSCC|1992 Windows port]]. It consists of 149 levels, one of which is exclusive to the Windows port. | ||
As the original levelset, it naturally served as an inspiration for an entire generation of level designers, though some of the levels are less well-regarded with the benefit of hindsight. Thousands of custom levels have been created since the game's release, and the community is still actively producing more. The [https://bitbusters.club/ Bit Busters Club] fansite serves as a hub for collecting the levels (and other information about the game), and the community favorites are regularly collected into semi-official [[Chip's Challenge Level Pack]]s. | As the original levelset, it naturally served as an inspiration for an entire generation of level designers, though some of the levels are less well-regarded with the benefit of hindsight. Thousands of custom levels have been created since the game's release, and the community is still actively producing more. The [https://bitbusters.club/ Bit Busters Club] fansite serves as a hub for collecting the levels (and other information about the game), and the community favorites are regularly collected into semi-official [[Chip's Challenge Level Pack]]s. | ||
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As Chip's Challenge features pushable [[block]]s which can clear otherwise deadly [[water]], it lends itself well to [[Sokoban]]-style levels. [[Castle Moat]] is a more traditional Sokoban: numerous blocks are crammed into tight corridors and require careful thought to extract. [[Pier Seven]] has relatively simple block pushing; the puzzle is figuring out ''where'' the given number of blocks will reach the center island. [[Iceberg]] and [[Arcticflow]] feature a series of small islands in icy waters to traverse. [[Oversea Delivery]] requires teleporting four blocks through a series of islands without losing any to the sea, while [[On the Rocks]] practically invites a player to fill it in. [[Writers Block]], [[Cityblock]], and [[Pain]] are infamous for the incredible amount of precise block maneuvering required. | As Chip's Challenge features pushable [[block]]s which can clear otherwise deadly [[water]], it lends itself well to [[Sokoban]]-style levels. [[Castle Moat]] is a more traditional Sokoban: numerous blocks are crammed into tight corridors and require careful thought to extract. [[Pier Seven]] has relatively simple block pushing; the puzzle is figuring out ''where'' the given number of blocks will reach the center island. [[Iceberg]] and [[Arcticflow]] feature a series of small islands in icy waters to traverse. [[Oversea Delivery]] requires teleporting four blocks through a series of islands without losing any to the sea, while [[On the Rocks]] practically invites a player to fill it in. [[Writers Block]], [[Cityblock]], and [[Pain]] are infamous for the incredible amount of precise block maneuvering required. | ||
Redirection of [[monster]]s by taking advantage of their simple behavior is another common theme. [[Metastable to Chaos]] asks the player to disrupt a choreographed dance of [[bug]]s by introducing [[block]]s, and [[Lemmings]] is a similar idea with rings of [[fireball]]s. [[Traffic Cop]] has the player direct a [[ | Redirection of [[monster]]s by taking advantage of their simple behavior is another common theme. [[Metastable to Chaos]] asks the player to disrupt a choreographed dance of [[bug]]s by introducing [[block]]s, and [[Lemmings]] is a similar idea with rings of [[fireball]]s. [[Traffic Cop]] has the player direct a stream of [[walker]]s across the entirety of the level to press a button. "Underground" levels like [[Digger]], [[Digdirt]], [[Spooks]], and [[Underground]] require carefully directing monsters away from the player while digging through a large area of [[dirt]]. | ||
Unlike Sokoban and similar turn-based puzzle games, Chip's Challenge plays out in real time, so dodging monsters adds an extra twist. [[Ping Pong]], [[Problems]], and [[Bounce City]] offer some relatively simple tasks, but require that they be done while dodging rows of [[pink ball]]s. [[Beware of Bug]] consists of tight corridors that require quick recognition of where a monster will go. | Unlike Sokoban and similar turn-based puzzle games, Chip's Challenge plays out in real time, so dodging monsters adds an extra twist. [[Ping Pong]], [[Problems]], and [[Bounce City]] offer some relatively simple tasks, but require that they be done while dodging rows of [[pink ball]]s. [[Beware of Bug]] consists of tight corridors that require quick recognition of where a monster will go. | ||
A sort of inverse of maze levels are those that feature patterns and repetition, requiring patience and a methodical approach. [[Oorto Geld]] requires setting up an automated button-pressing mechanism, then slipping into several dozen small rooms to collect [[computer chip]]s. [[Seeing Stars]] has a large number of small water gaps to cross in a variety of similar arrangements. [[Refraction]] asks a player to collect | A sort of inverse of maze levels are those that feature patterns and repetition, requiring patience and a methodical approach. [[Oorto Geld]] requires setting up an automated button-pressing mechanism, then slipping into several dozen small rooms to collect [[computer chip]]s. [[Seeing Stars]] has a large number of small water gaps to cross in a variety of similar arrangements. [[Refraction]] asks a player to collect chips from within a fractal of toggle elements. [[Reverse Alley]] is a spiral of [[blue tank]]s whose movements are tricky to predict. [[Telenet]], [[Colony]], and [[Memory]] feature numerous copies of the same small rooms. | ||
Some levels have no strong theme and are instead general romps through a series of miscellaneous challenges. [[Nuts and Bolts]], [[Nightmare]], and [[All Full]] are some well-known examples. Others, like [[Trinity]], [[Elementary]], and [[Mugger Square]], are designed around using the game's four different "elemental" tiles in parallel. | Some levels have no strong theme and are instead general romps through a series of miscellaneous challenges. [[Nuts and Bolts]], [[Nightmare]], and [[All Full]] are some well-known examples. Others, like [[Trinity]], [[Elementary]], and [[Mugger Square]], are designed around using the game's four different "elemental" tiles in parallel. | ||
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* [https://en.wikipedia.org/wiki/Chip%27s_Challenge ''Chip's Challenge''] on Wikipedia | * [https://en.wikipedia.org/wiki/Chip%27s_Challenge ''Chip's Challenge''] on Wikipedia | ||
* [[Exclusive]] | * [[Exclusive]] | ||
==References== | ==References== |