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Fix link for level 124: Paramecia -- t'was leading to the monster's page, rather than the level's.
(→‎Top 10 CCLP2 players: Added link to CCLXP2)
(Fix link for level 124: Paramecia -- t'was leading to the monster's page, rather than the level's.)
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{{Distinguish|Chip's Challenge 2}}
{{Distinguish|Chip's Challenge 2}}
 
{{Seealso|Chip's Challenge Level Pack 2 (Lynx)}}
'''Chip's Challenge Level Pack 2''', often abbreviated as '''CCLP2''', is the first community [[Level set|level pack]] for [[Chip's Challenge]] released on February 9, 2002. It contains 149 levels taken from many [[custom level set]]s available and was assembled by [[Anders Kaseorg]] and [[Dale Bryan]]. CCLP2 was followed by [[CCLP3]] 8 years later. A [[Lynx]]-compatible version of the set, titled [[CCLXP2]], was released June 2, 2015.
{{Infobox Levelset
|image      =  [[File:CCLP2 Level 1.png|300px|link=A Fleeting Memory]]
|creator    =  N/A
|num levels  =  149
|release    =  9 February 2002
|location    =  N/A
|difficulty  =  4
}}
'''Chip's Challenge Level Pack 2''', often abbreviated as '''CCLP2''', is the first community [[Level set|level pack]] for [[Chip's Challenge|Chip's Challenge 1]] released on 9 February 2002. It contains 149 levels taken from many custom [[level set]]s available and was assembled by [[Dale Bryan]].<ref name="cclp2 html">[http://web.archive.org/web/20160405011148/http://www.agt.net/public/nfield/ChipChallenge/CCLP2.html "Chip's Challenge Level Pack 2 - the second in a series"]. ''[[Richard Field]]'s Chip's Challenge Page'' (Internet Archive). Retrieved 16 June 2019.</ref> CCLP2 was followed by [[Chip's Challenge Level Pack 3|CCLP3]] 8 years later. A [[Lynx ruleset|Lynx]]-compatible version of the set, titled [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], was released 2 June 2015.


== History ==
== History ==
After [[Chip's Challenge 1]] was released, its creator, [[Chuck Sommerville]], sought to make a true sequel, known as [[Chip's Challenge 2]] (CC2). The game was completed however, due to copyright issues unveiled in 2002{{fact}}, it was believed that it could never be released. The official sequel was finally released in May 2015.
After Chip's Challenge 1 was released, its creator, [[Chuck Sommerville]], sought to make a true sequel, known as [[Chip's Challenge 2]] (CC2). The game was completed; however, due to copyright issues unveiled in 2002,{{fact}} it was believed that it could never be released. The official sequel would not be released until 28 May 2015.<ref>Grayson, Nathan (28 May 2015). [https://www.kotaku.co.uk/2015/05/28/23-years-after-it-was-made-chips-challenge-2-is-finally-out "23 Years After It Was Made, Chip's Challenge 2 Is Finally Out"]. ''Kotaku''. Retrieved 16 June 2019.</ref>


Given the copyright issues surrounding CC2, CCLP2 was assembled by the community to effectively serve as a replacement for CC2 using CC1's engine and mechanics.
Given the copyright issues surrounding CC2, CCLP2 was assembled by the community to effectively serve as a replacement for CC2 using CC1's engine and mechanics.
Line 11: Line 19:
Among all the Chip's Challenge community level packs, CCLP2 is above all known for its use of [[invalid tile]]s, often related to very crude [[cook]]s. For example, [[Block Away!]] uses a [[lock]] pyramid in front of the [[exit]] with only one safe path through it, which is complicated even further because one of the [[key]]s is not used in the correct path.
Among all the Chip's Challenge community level packs, CCLP2 is above all known for its use of [[invalid tile]]s, often related to very crude [[cook]]s. For example, [[Block Away!]] uses a [[lock]] pyramid in front of the [[exit]] with only one safe path through it, which is complicated even further because one of the [[key]]s is not used in the correct path.


Solving similar puzzles such as [[Blocked Trap]] will reveal that the default for most CCLP2 invalid tile puzzles, and indeed ''any'' such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will logically lead to a continuous trek north through ''all'' the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than [[CCLP3]].{{fact}}
Solving similar puzzles such as [[Blocked Trap]] will reveal that the default for most CCLP2 invalid tile puzzles, and indeed ''any'' such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will instinctively lead to a continuous trek north through ''all'' the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than CCLP3.{{fact}}


More common [[glitch]]es such as the [[Controller and Boss Glitch]] are generally absent from CCLP2 except in the earliest custom level sets. However, at least two levels, [[Dangers of Fire and Beasts]] and [[Trapped]], remain [[bust]]ed under this glitch, as they were developed before resources (including this wiki) on Chip's Challenge and its occasional coding flaws.
More common [[glitch]]es such as the [[Controller and Boss Glitch]] are generally absent from CCLP2 except in the earliest custom level sets. Levels such as [[Trapped]] remain [[bust]]ed under this glitch, as they were developed before there was a large pool of resources on Chip's Challenge and its occasional coding flaws.{{fact}}


== Reception ==
== Reception ==
At the original CCZone, a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with [[J.B. Lewis]] praising its [[Sokoban level]]s for being "a bit more interesting than [[On the Rocks]] or [[Pain]]."
At the original [[CC Zone]], a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with [[J.B. Lewis]] praising its [[Sokoban level]]s for being "a bit more interesting than [[On the Rocks]] or [[Pain]]."


Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that John branded as "just a bit mean for some players." Zero.prophet also observed that there are "many levels in CCLP2 that shouldn't have made the cut," which major CCLP3 staff and community leaders such as [[Tyler Sontag]] also agreed to. [[rockdet|Rock Généreux]], while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as [[Cloner's Maze]].
Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that casual players are unlikely to have knowledge of even with the help of [[AVI]] solutions.<ref>Smith, Paul. [http://web.archive.org/web/20050513202839/http://members.boardhost.com/chipschallenge/msg/1064.html "Level 112 in CC2 - After the Rainstorm"]. ''Chip's Challenge Forums'' (Internet Archive). Retrieved 16 June 2019.</ref> Many [[Chipsters]] such as [[Tyler Sontag]] have also observed that many levels in CCLP2 perhaps shouldn't have made the cut, such as [[Mazed In]] or [[Exit Chip]]. [[Rock Généreux]], while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as [[Cloner's Maze]].


== List of CCLP2 levels ==
== List of CCLP2 levels ==
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| 38 || [[Mads' Rush I]] || GTTZ || 30 || [[Anne Olsen]]
| 38 || [[Mads' Rush I]] || GTTZ || 30 || [[Anne Olsen]]
|-
|-
| 39 || [[Yike-O-Matic]] || KIPE || 300 || [[Eric Schmidt]]
| 39 || [[Yike-o-Matic]] || KIPE || 300 || [[Eric Schmidt]]
|-
|-
| 40 || [[Traps II]] || SMIP || 300 || [[Dave Borgman]]
| 40 || [[Traps II]] || SMIP || 300 || [[Dave Borgman]]
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| 49 || [[Just a Minute!!]] || DHXH || 60 || [[Eric Schmidt]]
| 49 || [[Just a Minute!!]] || DHXH || 60 || [[Eric Schmidt]]
|-
|-
| 50 || [[Smorgasbord]] || ICYY || 600 || [[Christian Ståhl]]
| 50 || [[Smorgasbord]] || ICYY || 600 || [[Anders Pemer]]
|-
|-
| 51 || [[The Lake in Winter]] || LOJM || 450 || [[Eric Schmidt]]
| 51 || [[The Lake in Winter]] || LOJM || 450 || [[Eric Schmidt]]
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| 90 || [[Marjolaine's Maze]] || TDGB || 280 || [[Christian Ståhl]]
| 90 || [[Marjolaine's Maze]] || TDGB || 280 || [[Christian Ståhl]]
|-
|-
| 91 || [[Tutti-Frutti]] || WKUD || 750 || [[Christian Ståhl]]
| 91 || [[Tutti-Frutti]] || WKUD || 750 || [[Anders Pemer]]
|-
|-
| 92 || [[Abandoned Mines]] || NNDI || 500 || [[Tyrethali Ansrath]]
| 92 || [[Abandoned Mines]] || NNDI || 500 || [[Tyrethali Ansrath]]
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| 100 || [[Torch]] || RNDG || 400 || [[Tyrethali Ansrath]]
| 100 || [[Torch]] || RNDG || 400 || [[Tyrethali Ansrath]]
|-
|-
| 101 || [[Hard as Rock]] || DAYI || 999 || [[Christian Ståhl]]
| 101 || [[Hard As Rock]] || DAYI || 999 || [[Christian Ståhl]]
|-
|-
| 102 || [[Chip's Fight]] || UYXS || 450 || [[Christian Ståhl]]
| 102 || [[Chip's Fight]] || UYXS || 450 || [[Christian Ståhl]]
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| 123 || [[BlockSlide]] || LYZC || 800 || [[Anders Kaseorg]]
| 123 || [[BlockSlide]] || LYZC || 800 || [[Anders Kaseorg]]
|-
|-
| 124 || [[Paramecia]] || NOEW || 340 || [[Eric Schmidt]]
| 124 || [[Paramecia (CCLP2 level)|Paramecia]] || NOEW || 340 || [[Eric Schmidt]]
|-
|-
| 125 || [[Blocks 'n Bombs]] || YOAP || 300 || [[Paul Hobden]]
| 125 || [[Blocks 'n Bombs]] || YOAP || 300 || [[Paul Hobden]]
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|}
|}


== List of designers ==
==Staff==
CCLP2 did not have a particularly large cast of staff members; however, there were a great number of level designers who contributed their levels to the project.
 
The information below was originally provided in the official HTML document packaged with CCLP2.<ref name="cclp2 html" />
{| class="wikitable sortable"
! Name !! class="unsortable" | Role
|-
| [[Dale Bryan]] || Project Coordinator
|-
| [[Anders Kaseorg]] || Voting Coordinator
|-
| [[Warwick Anderson]] || Staff Advisor
|-
| [[Hallgeir Flø]] || Playtester
|}
 
=== List of designers ===


{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
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| 11
| 11
|-
|-
| Paul Hobden
| [[Paul Hobden]]
| 8
| 8
|-
|-
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| 2
| 2
|-
|-
| Hank Lin
| [[Hank Lin]]
| 1
| 1
|-
|-
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| 1
| 1
|-
|-
| John Matthews
| [[John Matthews]]
| 3
| 3
|-
|-
| Anne Olsen
| [[Anne Olsen]]
| 6
| 6
|-
|-
| Anders Pemer
| [[Rolf Redford]]
| 2
|-
| Rolf Redford
| 4
| 4
|-
|-
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| 28
| 28
|-
|-
| Christian Ståhl
| [[Christian Ståhl]]
| 12
| 12
|-
|-
| David Stanley
| [[Anders Pemer]]
| 2
|-
| [[David Stanley]]
| 5
| 5
|-
|-
| Drew Thomas
| [[Drew Thomas]]
| 7
| 7
|-
|-
| Kyle Wightman
| [[Kyle Wightman]]
| 3
| 3
|-
|-
| Drake Wilson
| [[Drake Wilson]]
| 2
| 2
|}
|}


== Top 10 CCLP2 players ==
== Top 10 CCLP2 players ==
''Current as of February 18, 2019''
''Current as of March 16, 2020''


* [[Melinda]]'s score - At least ''6,051,310''; +1 is possible on each of [[Loop]], and [[Teeth (CCLP2 level)|Teeth]], plus an unknown quantity on [[Keep Trying]].
* [[Melinda#Melinda_in_scoring|Melinda score]] - At least ''6,051,350''; +1 each is possible on [[Well of Wishes]] and [[Teeth (CCLP2 level)|Teeth]], as well as at least +7 on [[Keep Trying]].
* Highest known bold score - ''6,051,220''
* Highest known bold score - ''6,051,260''


<ol>
{| class="wikitable"
<li>[[David Stolp]] - ''6,051,140''</li>
! # !! Player !! Score !! Bold count
<li>[[J.B. Lewis]] - ''6,050,900''</li>
|-
<li>[[James Anderson]] - ''6,050,760''</li>
| 1 || [[David Stolp]] || 6,051,180 || 145
<li>[[Andrew Bennett]] - ''6,050,660''</li>
|-
<li>[[Evan Dummit]] - ''6,049,870''</li>
| 2 || [[J.B. Lewis]] || 6,050,970 || 146
<li>[[Larry Jackson]] - ''6,049,440''</li>
|-
<li>Paul Gilbert - ''6,049,220''</li>
| 2 || [[Jeffrey Bardon]] || 6,050,970 || 145
<li>[[Warwick Anderson]] - ''6,049,010''</li>
|-
<li>Tom Rowe - ''6,048,940''</li>
| 4 || [[James Anderson]] || 6,050,830 || 144
<li>Paul Jackson - ''6,048,000''</li>
|-
</ol>
| 5 || [[Andrew Bennett]] || 6,050,660 || 132
|-
| 6 || [[chipster1059]] || 6,050,090 || 129
|-
| 7 || [[Evan Dummit]] || 6,049,870 || 119
|-
| 8 || [[Larry Jackson]] || 6,049,440 || 117
|-
| 9 || [[Paul Gilbert]] || 6,049,220 || 118
|-
| 10 || [[Warwick Anderson]] || 6,049,010 || 98
|}


See also: [[CCLXP2|Chip's Challenge Level Pack 2 (Lynx)]]
''See also: [[Chip's Challenge Level Pack 2 (Lynx)#Top 10 CCLXP2 players|Top 10 CCLXP2 players]]''


==Trivia==
==Trivia==
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==External links==
==External links==
*[https://www.dropbox.com/s/4otca2wgmspf2gp/CCLP2.zip?dl=0 Download CCLP2]
*[https://bitbusters.club/downloads/CCLP2.zip Download CCLP2]
*[https://www.jamesa7171.net/ The full high score list, what the records are, and who set and confirmed which records]. Maintained by James Anderson.
*[https://scores.bitbusters.club/hs_table.php?set=2&cclptype=1 The full high score list, what the records are, and who set and confirmed which records.] Maintained primarily by [[James Anderson]] and [[Tyler Sontag]].
[[Category:Chip's Challenge]]
*[[Jimmy Vermeer]]'s [http://www.geocities.ws/purpletentacle1977ca/cclp2/index.html list of the high scores on all CCLP2 levels,] an archive of an older high score site which has not been updated since 2006.
 
==References==
<references/>
 
[[Category:Chip's Challenge 1]]
[[Category:Levelsets]]
[[Category:Levelsets]]
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