Chip's Challenge NES: Difference between revisions

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The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message.
The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message.


The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits. However, unlike [[Thanks to...]], this is not a [[credits level]]; instead, it is once again green text on a black background. The first credits page reads:
The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits.<ref>https://tcrf.net/index.php?title=Chip%27s_Challenge_(NES)</ref> However, unlike [[Thanks to...]], this is not a [[credits level]]; instead, it is once again green text on a black background. The first credits page reads:
  NES VERSION
  NES VERSION
  PROGRAMMED BY
  PROGRAMMED BY
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== Levels ==
== Levels ==
The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password. Levels 137 to 149 lack passwords, making them impossible to access and play.
The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password, which is found in [[Cypher]].


As this port is based on the Lynx edition, the [[hint]] text in [[Lesson 3]] matches the original game, and the included version of [[Spirals]] is the original ("corrupted") layout. However, some levels have differences:
In a significant departure from Lynx, levels 137 to 149 are hidden within an Easter egg: they have no passwords themselves, but entering the special password <code>HARD</code> will warp to level 137, [[Forced Entry]], and they can be played in order from there.  Many of these 13 "hard" levels are well-known for their difficulty; others, like [[Yorkhouse]], are more curious choices.


* In [[Lesson 4]], the [[hot block]] has a [[wall]] underneath rather than [[fire]].
As this port is based on the Lynx edition, most levels match the originals, and for example the alteration to [[Spirals]] found in [[MSCC]] is not present.  However, some levels do have new differences:
* In [[Nuts and Bolts]], the [[block]] at (15, 25) is moved to (15, 26).
 
* In [[Open Question]], the typo in the [[hint]] is fixed.
* In [[Lesson 4]], the [[fire]] beneath the [[hot block]] has been replaced by a [[wall]].  The block remains, but is immobile.
* In [[Playhouse]], the [[hot block]] at the beginning is replaced with a [[wall]].
* In [[Potpourri]], [[Playhouse]], and [[Block N Roll]] the [[hot block]]s have been completely replaced with [[wall]]s.  (The only remaining [[hot block]]s in the game are in [[Lock Block]], [[The Marsh]], and [[Special]].)
* In [[Nuts and Bolts]], the upper-right [[block]] of the four near the beginning has been moved down one cell, from (15, 25) to (15, 26).
 
Notably, all of the hints are identical to those in the Lynx levels, meaning that the hint in [[Cellblocked]] still prompts the player to press Option 1 (a button on the Lynx) to restart the level.


{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
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| [[Lesson 8]]
| [[Lesson 8]]
|-
|-
| colspan="3" | AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.<br>(originally seen between #10 [[Brushfire]] and #11 [[Trinity]]
| colspan="3" | AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.<br>(originally seen between #10 [[Brushfire]] and #11 [[Trinity]])
|-
|-
| 9
| 9
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| [[Exclusive]]
| [[Exclusive]]
|-
|-
| colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters.  Game ends here.)
| colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters.  Game crashes after this.)
|-
|-
| 133
| 133
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| [[Special]]
| [[Special]]
|-
|-
| colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters.  Game ends here.)
| colspan="3" | (Plays the same ending as completing [[Exclusive]].)
|-
|-
| 137
| 137
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| 139
| 139
| [[Yorkhouse]]
| [[Yorkhouse]]
|-
| colspan="3" | (Plays the same ending as completing [[Exclusive]].)
|}
|}


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