Chip's Challenge NES: Difference between revisions

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(explain easter egg levels, update list of level differences)
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The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message.
The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message.


The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits. However, unlike [[Thanks to...]], this is not a [[credits level]]; instead, it is once again green text on a black background. The first credits page reads:
The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits.<ref>https://tcrf.net/index.php?title=Chip%27s_Challenge_(NES)</ref> However, unlike [[Thanks to...]], this is not a [[credits level]]; instead, it is once again green text on a black background. The first credits page reads:
  NES VERSION
  NES VERSION
  PROGRAMMED BY
  PROGRAMMED BY
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== Levels ==
== Levels ==
The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password, which is found in [[Cypher]]. Levels 137 to 149 are hidden within an Easter egg; they have no passwords themselves, but entering the special password <code>HARD</code> will warp to level 137, [[Blobnet]], and they can be played in order from there.
The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password, which is found in [[Cypher]].
 
In a significant departure from Lynx, levels 137 to 149 are hidden within an Easter egg: they have no passwords themselves, but entering the special password <code>HARD</code> will warp to level 137, [[Forced Entry]], and they can be played in order from there.  Many of these 13 "hard" levels are well-known for their difficulty; others, like [[Yorkhouse]], are more curious choices.


As this port is based on the Lynx edition, most levels match the originals, and for example the alteration to [[Spirals]] found in [[MSCC]] is not present.  However, some levels do have new differences:
As this port is based on the Lynx edition, most levels match the originals, and for example the alteration to [[Spirals]] found in [[MSCC]] is not present.  However, some levels do have new differences:


* In [[Lesson 4]], the [[fire]] beneath the [[hot block]] has been removed.
* In [[Lesson 4]], the [[fire]] beneath the [[hot block]] has been replaced by a [[wall]].  The block remains, but is immobile.
* In [[Potpourri]], [[Playhouse]], and [[Block N Roll]] the [[hot block]]s have been completely replaced with [[wall]]s.  (The only remaining [[hot block]]s in the game are in [[Lock Block]], [[The Marsh]], and [[Special]].)
* In [[Potpourri]], [[Playhouse]], and [[Block N Roll]] the [[hot block]]s have been completely replaced with [[wall]]s.  (The only remaining [[hot block]]s in the game are in [[Lock Block]], [[The Marsh]], and [[Special]].)
* In [[Nuts and Bolts]], the [[block]] at (15, 25) is moved to (15, 26).
* In [[Nuts and Bolts]], the upper-right [[block]] of the four near the beginning has been moved down one cell, from (15, 25) to (15, 26).
* In [[Open Question]], the typo in the [[hint]] is fixed.
 
* In a number of levels, [[Chip]] starts out facing north instead of south.
Notably, all of the hints are identical to those in the Lynx levels, meaning that the hint in [[Cellblocked]] still prompts the player to press Option 1 (a button on the Lynx) to restart the level.


{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
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| [[Lesson 8]]
| [[Lesson 8]]
|-
|-
| colspan="3" | AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.<br>(originally seen between #10 [[Brushfire]] and #11 [[Trinity]]
| colspan="3" | AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.<br>(originally seen between #10 [[Brushfire]] and #11 [[Trinity]])
|-
|-
| 9
| 9
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| [[Exclusive]]
| [[Exclusive]]
|-
|-
| colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters.  Game ends here.)
| colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters.  Game crashes after this.)
|-
|-
| 133
| 133
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| [[Special]]
| [[Special]]
|-
|-
| colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters.  Game ends here.)
| colspan="3" | (Plays the same ending as completing [[Exclusive]].)
|-
|-
| 137
| 137
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| 139
| 139
| [[Yorkhouse]]
| [[Yorkhouse]]
|-
| colspan="3" | (Plays the same ending as completing [[Exclusive]].)
|}
|}


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