Chip Search: Difference between revisions

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[[Teleport]] >D to the [[fire]] area, take the two currently available [[key]]s, then move >L and open the [[blue lock]], then the [[red lock]] and [[green lock]], and reverse backwards to take three chips underneath each of them. Continue to walk straight south into the [[tank]] room and walk, off the last patch of [[gravel]], 6D 3R 5D 4R 2D to the three chips, then venture 3L out and back to the teleport. Leap >U to the [[yellow key]], use it to collect the last chip, and then teleport south and keep holding to the [[exit]].
[[Teleport]] >D to the [[fire]] area, take the two currently available [[key]]s, then move >L and open the [[blue lock]], then the [[red lock]] and [[green lock]], and reverse backwards to take three chips underneath each of them. Continue to walk straight south into the [[tank]] room and walk, off the last patch of [[gravel]], 6D 3R 5D 4R 2D to the three chips, then venture 3L out and back to the teleport. Leap >U to the [[yellow key]], use it to collect the last chip, and then teleport south and keep holding to the [[exit]].
==Fix for Lynx==
[[CCLXP2]] fixes the following issues:
*The [[chip]]s with [[trap]]s underneath them in the south-east have been replaced by [[block]]s with [[bomb]]s underneath them - the non-trapped chips are under blocks as well.
*The chip with a trap underneath it in the south-west has been replaced by a mechanism which traps chip on a bear trap if the chip is approached.
*The chips underneath the [[door]]s have been moved away from the tiles (two of the chips are now under blocks).
*The blue and green [[key]]s have been swapped to stop the [[teeth]] from destroying the blue key.
*The [[water]] underneath the [[bomb]]s near the exit has been removed.
*The bombs underneath the [[socket]]s have been removed and placed in the adjacent vacant squares.


==Full level map==
==Full level map==
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