Chip Search: Difference between revisions

75 bytes removed ,  4 April 2019
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|image = [[Image:CCLP2 Level 74.png|300px]]
|image = [[Image:CCLP2 Level 74.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Dave Borgman]]
|level = 74
|level = 74
|password = DJTP
|password = DJTP
|hint = No
|hint = No
|chips required = 24
|chips required = 24
|chips available = 32 (eight have unconnected [[trap]]s under them, so Chip must take the 24 safe ones)
|chips available = 32<br>''(8 have buried traps)''
|time = 300
|time = 300
|bold ms = 253
|bold ms = 253
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}}
}}


'''Chip Search''' is the 74th level in [[Chip's Challenge Level Pack 2]]. Chip Search was designed by [[Dave Borgman]], so there is a good dose of monsters in it and a lot of [[trap]]s and tricks around the items. Chip Search requires intelligent analysis of the booby trap patterns and a bit of luck.
'''Chip Search''' is the 74th level in [[Chip's Challenge Level Pack 2]]. With a good dose of monsters in it and a lot of [[trap]]s and tricks around the items, Chip Search requires intelligent analysis of the booby trap patterns - and a bit of luck.


Immediately step 2R and off the [[thief]], and take chip 5 ''only'' from the windmill; the safe chips are in a pattern, with the south edge and chips 5 and 8 untrapped. Go to the southwest, collect all the chips except the last one, which contains a trap with no [[brown button]] connection (otherwise Chip could safely take it, due to the rules of traps on the lower [[grid]] layer), and then return to the windmill. Collect chips 10 to 12, the [[suction boots]] and chip 8, then return to the ice pool, take the other chip and [[flippers]], and use them to reach the [[fire boots]] and four chips in the northwest.
Immediately step 2R and off the [[thief]], and take chip 5 ''only'' from the windmill; the safe chips are in a pattern, with the south edge and chips 5 and 8 untrapped. Go to the southwest, collect all the chips except the last one, which contains a trap with no [[brown button]] connection (otherwise Chip could safely take it, due to the rules of traps on the lower [[grid]] layer), and then return to the windmill. Collect chips 10 to 12, the [[suction boots]] and chip 8, then return to the ice pool, take the other chip and [[flippers]], and use them to reach the [[fire boots]] and four chips in the northwest.
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