Editing Chips on the Blocks
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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Chips on the Blocks | ||
|image = [[Image:CCLP2 Level 62.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 62 | |level = 62 | ||
| | |password = HMOH | ||
|hint = No | |||
|chips required = 2 | |||
|chips available = 2 | |||
|time = 400 | |||
|bold ms = 256 | |||
|bold lynx = 246 | |||
|difficulty ms = 4 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
'''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. | '''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. Christian Ståhl, when he designed this level, took the beginning section from the first level of ''Pocoman'', a game requiring the character to move items onto specific spaces. The CC equivalent, the [[Sokoban level]], is moving blocks onto [[brown button]]s, [[bomb]]s, [[water]] (as here) or in specific locations for some other reason. | ||
Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible on the way across. | Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible from [[window shopping]] on the way across. | ||
Slide across the top, take the first chip near the [[pink ball]]s and play 6D 2R to the other. Escape this, go to the five ice slides, and take the fifth to collect [[fire boots]]. Use this in the ball area to collect [[flippers]] from the lower of the fires, and then take the third ice slide and hold over the force floors. | Slide across the top, take the first chip near the [[pink ball]]s and play 6D 2R to the other. Escape this, go to the five ice slides, and take the fifth to collect [[fire boots]]. Use this in the ball area to collect [[flippers]] from the lower of the fires, and then take the third ice slide and hold over the force floors. | ||
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Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely. | Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely. | ||
== | == Unsolvability in [[Lynx]] == | ||
Because of the opposing force floors, Chips on the Blocks cannot be solved in Lynx. Remove the north force floor to make the level solvable. | |||
== Trivia == | |||
* In the vein of Chips on the Blocks, [[Andrew Bennett]] lifted the ''last'' level of Pocoman into CC form; this is named ''Sokoban Nightmare 1-2-3-4-5-6-7-8-9-10'', as an unofficial sequel to a [[Tyrethali Ansrath]] level called ''Sokoban Nightmare 1-2-3'', and is level 53 in the famously dizzying andrewb1. | |||
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== Walkthrough == | == Walkthrough == |