Editing Chips on the Blocks

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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = Chips on the Blocks
|image = [[Image:CCLP2 Level 62.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 62
|level = 62
|image = [[File:CCLP2 Level 62.png|300px]]
|password = HMOH
|hint = No
|chips required = 2
|chips available = 2
|time = 400
|bold ms = 256
|bold lynx = 246
 
|difficulty ms = 4
|bold difficulty ms = 3
|bold complexity ms = 2
 
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}


'''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. The beginning [[Sokoban level|sokoban]] area is adapted from the first level of ''Pocoman'', a game requiring the character to move items onto specific spaces, and is a vertical reflection of the second level of the original ''Sokoban'' game by Thinking Rabbit.
'''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. Christian Ståhl, when he designed this level, took the beginning section from the first level of ''Pocoman'', a game requiring the character to move items onto specific spaces. The CC equivalent, the [[Sokoban level]], is moving blocks onto [[brown button]]s, [[bomb]]s, [[water]] (as here) or in specific locations for some other reason.


Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible on the way across.
Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible on the way across.
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Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely.
Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely.


== Fix for Lynx ==
== Unsolvability in [[Lynx]] ==
 
Because of the opposing force floors, Chips on the Blocks cannot be solved in Lynx. Remove the north force floor to make the level solvable.


Because Chip has to boost backwards off of a force floor at (26, 22), Chips on the Blocks is not solvable in [[Lynx ruleset|Lynx]]. To fix this, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] simply changes both of the force floors to [[random force floor]]s, as it produces a similar effect to the original under Lynx rules.
== Trivia ==


==Full level map==
* In the vein of Chips on the Blocks, [[Andrew Bennett]] lifted the ''last'' level of Pocoman into CC form; this is named ''Sokoban Nightmare 1-2-3-4-5-6-7-8-9-10'', as an unofficial sequel to a [[Tyrethali Ansrath]] level called ''Sokoban Nightmare 1-2-3'', and is level 53 in the famously dizzying andrewb1.
[[File:Cclp2_full_map_level_62.png|500px]]  


== Walkthrough ==
== Walkthrough ==
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