Chips on the Blocks: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
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|level = 62 | |level = 62 | ||
| | |image = [[File:CCLP2 Level 62.png|300px]] | ||
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}} | }} | ||
'''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. | '''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. The beginning [[Sokoban level|sokoban]] area is adapted from the first level of ''Pocoman'', a game requiring the character to move items onto specific spaces, and is a vertical reflection of the second level of the original ''Sokoban'' game by Thinking Rabbit. | ||
Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible | Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible on the way across. | ||
Slide across the top, take the first chip near the [[pink ball]]s and play 6D 2R to the other. Escape this, go to the five ice slides, and take the fifth to collect [[fire boots]]. Use this in the ball area to collect [[flippers]] from the lower of the fires, and then take the third ice slide and hold over the force floors. | Slide across the top, take the first chip near the [[pink ball]]s and play 6D 2R to the other. Escape this, go to the five ice slides, and take the fifth to collect [[fire boots]]. Use this in the ball area to collect [[flippers]] from the lower of the fires, and then take the third ice slide and hold over the force floors. | ||
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Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely. | Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely. | ||
== | == Fix for Lynx == | ||
Because Chip has to boost backwards off of a force floor at (26, 22), Chips on the Blocks is not solvable in [[Lynx ruleset|Lynx]]. To fix this, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] simply changes both of the force floors to [[random force floor]]s, as it produces a similar effect to the original under Lynx rules. | |||
==Full level map== | |||
[[File:Cclp2_full_map_level_62.png|500px]] | |||
== Walkthrough == | == Walkthrough == |