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{{Distinguish|Chip's Challenge Level Pack 3}}
[[File:Chucks Challenge Logo.png|thumb|right|Chuck's Challenge logo]]
[[File:Chucks Challenge Logo.png|thumb|right|Chuck's Challenge logo]]
{{Distinguish|Chip's Challenge Level Pack 3}}
'''Chuck's Challenge 3D''', often abbreviated to '''CC3D''', is a game developed by Niffler Ltd. released on 28 February 2014.<ref>
[https://steamcommunity.com/sharedfiles/filedetails/updates/92968847/1393603708 "Chuck's Challenge 3D launches today on the Steam store".] ''Steam Community'' (''Steam''). Retrieved 3 July 2019.</ref> It was intended to be a spiritual successor to [[Chip's Challenge]], as [[Chip's Challenge 2]] was unable to be released for copyright reasons at the time. The game originated on mobile platforms as simply '''Chuck's Challenge''', but it was later approved through [https://steamcommunity.com/greenlight/ Steam Greenlight] and funded through a Kickstarter campaign.<ref>[https://www.kickstarter.com/projects/niffler/chucks-challenge-3d "Chuck's Challenge 3D".] ''Kickstarter''. Retrieved 3 July 2019.</ref> [[Chuck Sommerville]] was involved in the project by holding an advisory role and designing most of the levels.{{fact}}


Chuck's Challenge is generally not documented here, due to it appealing to a different audience than classic Chip's Challenge. Information about it can be found at the [http://wiki.chuckschallenge.com/ Chuck's Challenge Wiki.]
'''Chuck's Challenge 3D''', often abbreviated to '''CC3D''', is a game developed by Niffler Ltd. released on 28 February, 2014. It was intended to be a spiritual successor to [[Chip's Challenge]], as [[Chip's Challenge 2]] was unable to be released for copyright reasons at the time. The game originated on mobile platforms as simply '''Chuck's Challenge''', but it was later approved through [https://steamcommunity.com/greenlight/ Steam Greenlight] and funded through a [https://www.kickstarter.com/projects/niffler/chucks-challenge-3d Kickstarter campaign ]. [[Chuck Sommerville]] was involved in the project by holding an advisory role and designing most of the levels.


== Levels ==
== Levels ==
In the mobile version of Chuck's Challenge, the first level pack (Asida) was free with the game, but the second, third and fourth level packs (Bebinca, Clottie, and Dobos) were included as DLC. In the PC version, all four of these packs were included automatically, along with a fifth level pack (Eclair). A sixth level pack (Flummery) was added in an update on November 12, 2014.<ref>[https://steamcommunity.com/games/262590/announcements/detail/186099789527371563 "Flummery Update with loads of new content".] ''Steam Community'' (''Steam''). Retrieved 27 November 2020.</ref> Two additional packs (Gelato and Haupia), consisting of levels mostly made by the community, were released on September 21, 2020 as [https://store.steampowered.com/app/1406190/Chucks_Challenge_3D_2020__DLC_2__Extra_Woop/ DLC.]<ref>[https://steamcommunity.com/games/262590/announcements/detail/5278738040560478583 "Chuck's Challenge 3D 2020: The new remastered desktop version of Chuck's Challenge".] ''Steam Community'' (''Steam''). Retrieved 27 November 2020.</ref>
=== Asida ===
=== Asida ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! # !! Name !! class="unsortable" | Notes
! Name !! Notes
|-
|-
! A1
! A to B
| A to B
| Introduces Woop, walls, thin walls, hints and the exit
| Introduces Woop, [[wall]]s, fake walls, [[hint]]s and the [[exit]]
|-
|-
! A2
! F.I.S.H.ING
| F.I.S.H.ING
| Introduces colored blocks, F.I.S.H, and F.I.S.H gates
| Introduces colored [[block]]s, [[Computer chip|F.I.S.H]], and [[Socket|blue F.I.S.H gates]]
|-
|-
! A3
! Doorbs
| DoOrbs
| Introduces keys, suction boots, and force floors
| Introduces [[key]]s, [[lock]]s, [[Suction boots|magnet orbs]], and [[Force floor|conveyor belts]]
|-
|-
! A4
! Hot & Cold
| Hot & Cold
| Introduces the four elements and their boots
| Introduces [[fire]] and [[Fire boots|fire orbs]], [[water]] and [[Flippers|water orbs]], and [[ice]] and [[Ice skates|nail orbs]]
|-
|-
! A5
! Blocky Party
| Blocky Party
| Introduces ice blocks
| Introduces [[ice block]]s
|-
|-
! A6
! Hello Nibbles
| Hello Nibbles
| Introduces Nibbles
| Introduces [[Blue teeth|Nibbles]]
|-
|-
! A7
! Slip and Slide
| Slip and Slide
|
|
|-
|-
! A8
! Bridgette
| Bridgette
| Introduces bridges and colored round buttons
| Introduces bridges and colored [[Toggle button|round buttons]]
|-
|-
! A9
! Yes Master
| Yes Master
| Introduces Blue Golems and Yellow Golems
| Introduces [[Tank|blue Golems]] and [[Yellow tank|yellow Golems]]
|-
|-
! A10
! Switcharoo
| Switcharoo
|
|
|-
|-
! A11
! Under Pressure
| Under Pressure
| Introduces colored square buttons
| Introduces colored [[Trap button|square buttons]]
|-
|-
! A12
! Labyrinth
| Labyrinth
| Introduces invisible walls and fake walls
| Introduces [[appearing wall]]s
|-
|-
! A13
! Omni Job
| Omni Job
| Introduces gravel and Omnis
| Introduces [[gravel]] and [[Blob|Omnis]]
|-
|-
! A14
! Space Invader
| Space Invader
| Introduces blue teleports
| Introduces [[blue teleport]]s and [[thin wall]]s
|-
|-
! A15
! Dizzy
| Dizzy
| Introduces Limpa and Limpy
| Introduces [[Bug|Limpa]] and [[Paramecium|Limpy]]
|-
|-
! A16
! Building Bridges
| Building Bridges
|
| Introduces [[bomb]]s
|-
|-
! A17
! Snappy Unhappy
| Snappy Unhappy
| Introduces Snappy
| Introduces [[Teeth|Snappy]]
|-
|-
! A18
! Toxic Waste
| Toxic Waste
| Introduces slime
| Introduces [[slime]]
|-
|-
! A19
! Bounced
| Bounced
| Introduces Bouncer
| Introduces [[Pink ball|Bouncer]]
|-
|-
! A20
! Clutter
| Clutter
|
|
|-
|-
! A21
! Mind the Gap
| Mind the Gap
|
|
|-
|-
! A22
! Teleport Trouble
| Teleport Trouble
| Introduces red teleports
| Introduces [[red teleport]]s
|-
|-
! A23
! Treasure Hunt
| Treasure Hunt
|
|
|-
|-
! A24
! Unhappier Snappy
| Unhappier Snappy
|
|
|-
|-
! A25
! Elegant
| Elegant
| Introduces Blinky
| Introduces [[Glider|Blinky]]
|}
|}


=== Bebinca ===
=== Bebinca ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! # !! Name !! class="unsortable" | Notes
! Level !! Notes
|-
|-
! B1
! Not Enough
| Not Enough
|
|
|-
|-
! B2
! Roundabout
| Roundabout
| Introduces Screamer, shows random force floors but only for aesthetics
| Introduces [[Fireball|Screamer]] and [[random force floor]]s
|-
|-
! B3
! In a Corner
| In a Corner
|
|
|-
|-
! B4
! Watch Your Step
| Watch Your Step
|
|
|-
|-
! B5
! Musical Chairs
| Musical Chairs
|
|
|-
|-
! B6
! One Way Only
| One Way Only
|
|
|-
|-
! B7
! Careful
| Careful
|
|
|-
|-
! B8
! Switchtastic
| Switchtastic
|
|
|-
|-
! B9
! Commute
| Commute
|
|
|-
|-
! B10
! No Swimming
| No Swimming
|
|
|-
|-
! B11
! Golem Go Boom
| Golem Go Boom
| Introduces bombs
|  
|-
|-
! B12
! Clone
| Clone
| Introduces clone machines. Port of [[Ice Threat]] from CC2
| Introduces [[clone machine]]s. Port of [[Ice Threat]] from [[Chip's Challenge 2|CC2]]
|-
|-
! B13
! Lined Up
| Lined Up
|
|
|-
|-
! B14
! Up & Down
| Up & Down
|
|
|-
|-
! B15
! Simples
| Simples
|
|
|-
|-
! B16
! Release Me
| Release Me
|
|
|-
|-
! B17
! Swap
| Swap
|
|
|-
|-
! B18
! More Treasure
| More Treasure
|
|
|-
|-
! B19
! Run Away
| Run Away
| Introduces speed boots
| Introduces [[Speed boots|speed orbs]]
|-
|-
! B20
! Ice Link
| Ice Link
|
|
|-
|-
! B21
! Search & Destroy
| Search & Destroy
|
|
|-
|-
! B22
! Puzzle Isle
| Puzzle Isle
|
|
|-
|-
! B23
! Bouncy Bouncy
| Bouncy Bouncy
|
|
|-
|-
! B24
! Lemmings
| Lemmings
|
|
|-
|-
! B25
! Junction
| Junction
|
|
|}
|}
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{| class="wikitable sortable"
{| class="wikitable sortable"
! # !! Name !! class="unsortable" | Notes
! Level !! Notes
|-
|-
! C1
! Clockwise
| Clockwise
|
|
|-
|-
! C2
! Warmup
| Warmup
|
|
|-
|-
! C3
! Hello Blinky
| Hello Blinky
|
|
|-
|-
! C4
! Booby Trap
| Booby Trap
| Similar to [[Pearl Diving]] from CCLP3
| Similar to [[Pearl Diving]] from [[Chip's Challenge Level Pack 3|CCLP3]]
|-
|-
! C5
! Death Slide
| Death Slide
|
|
|-
|-
! C6
! Stuck in the Mud
| Stuck in the Mud
| Introduces mud
| Introduces [[Dirt|mud]]
|-
|-
! C7
! Connect 5
| Connect 5
|
|
|-
|-
! C8
! Follow Me
| Follow Me
|
|
|-
|-
! C9
! Here Boy
| Here Boy
|
|
|-
|-
! C10
! Odd & Even
| Odd & Even
| Similar to a section in [[Oh-Ho!]]
| Similar to the start of [[Oh-Ho!]] from [[Chip's Challenge Level Pack 3|CCLP3]]
|-
|-
! C11
! Cross
| Cross
|
|
|-
|-
! C12
! Golem March
| Golem March
| Port of [[Tank Blocker]] from CC2
| Port of [[Tank Blocker]] from [[Chip's Challenge 2|CC2]]
|-
|-
! C13
! Pretty
| Pretty
|
|
|-
|-
! C14
! Reveal
| Reveal
|
|
|-
|-
! C15
! Recycle
| Recycle
|
|
|-
|-
! C16
! Through the Ice
| Through the Ice
|
|
|-
|-
! C17
! Just In Time
| Just In Time
|
|
|-
|-
! C18
! Incoming
| Incoming
|
|
|-
|-
! C19
! Prisoner
| Prisoner
|
|
|-
|-
! C20
! In & Out
| In & Out
| Similar to east section of [[Beachballs]]
| Similar to east section of [[Beachballs]] from [[Chip's Challenge Level Pack 3|CCLP3]]
|-
|-
! C21
! Gently
| Gently
|
|
|-
|-
! C22
! Bingo
| Bingo
| Similar to middle section of [[Mixed Nuts]]
| Similar to middle section of [[Mixed Nuts]] from [[Chip's Challenge 1|CC1]]
|-
|-
! C23
! Round & Round
| Round & Round
| Similar to [[Suction Ride]]
| Similar to [[Suction Ride]] from [[Chip's Challenge Level Pack 2|CCLP2]]
|-
|-
! C24
! Dodgeball
| Dodgeball
| Port of [[Dodgeball]] from CC2
| Similar to [[Dodgeball]] from [[Chip's Challenge 2|CC2]]
|-
|-
! C25
! In a Pickle
| In a Pickle
|
|
|}
|}
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{| class="wikitable sortable"
{| class="wikitable sortable"
! # !! Name !! class="unsortable" | Notes
! Level !! Notes
|-
|-
! D1
! Warming Up
| Warming Up
|
|
|-
|-
! D2
! Left & Right
| Left & Right
| Similar to start section of [[Paranoia]]
| Similar to start section of [[Paranoia]] from [[Chip's Challenge 1|CC1]]
|-
|-
! D3
! Shuffle
| Shuffle
|
|
|-
|-
! D4
! Scaredy Cat
| Scaredy Cat
|
|
|-
|-
! D5
! Gears
| Gears
| Port of [[Gears (CC2 level)|Gears]] from CC2
| Port of [[Gears (CC2 level)|Gears]] from [[Chip's Challenge 2|CC2]]
|-
|-
! D6
! Diamond
| Diamond
|
|
|-
|-
! D7
! Come Get Me
| Come Get Me
|
|
|-
|-
! D8
! Traffic Light
| Traffic Light
|
|
|-
|-
! D9
! Link
| Link
|
|
|-
|-
! D10
! Dodgem Golems
| Dodgem Golems
|
|
|-
|-
! D11
! Boiling Point
| Boiling Point
|
| Similar/sequel to Warming Up (D1)
|-
|-
! D12
! Run Rabbit
| Run Rabbit
|
|
|-
|-
! D13
! Golem Dance
| Gloem Dance <!-- sic -->
| Similar to start section of [[Clear the Way]]
| Similar to start section of [[Clear the Way]] from [[Chip's Challenge Level Pack 3|CCLP3]]
|-
|-
! D14
! Let Me Out
| Let Me Out
|
|
|-
|-
! D15
! Freeway
| Freeway
| Introduces random force floors
|  
|-
|-
! D16
! Cubed
| Cubed
|
|
|-
|-
! D17
! Skills
| Skills
|
|
|-
|-
! D18
! Blocks vs Bombs
| Blocks vs Bombs
| Similar to [[Warehouse I]]
| Similar to [[Warehouse I]] from [[Chip's Challenge Level Pack 2|CCLP2]]
|-
|-
! D19
! Ice Skating
| Ice Skating
|
|
|-
|-
! D20
! Block Fortress
| Block Fortress
| Similar to [[Key Color]]
| Similar to [[Key Color]] from [[Chip's Challenge Level Pack 2|CCLP2]]
|-
|-
! D21
! Round Them Up
| Round Them Up
|
|
|-
|-
! D22
! Ninja Thief
| Ninja Thief
| Similar to [[Security Breach]]
| Similar to [[Security Breach]] from [[Chip's Challenge Level Pack 2|CCLP2]]
|-
|-
! D23
! Air Raid
| Air Raid
| Similar to [[Kablam]]
| Similar to [[Kablam]] from [[Chip's Challenge 1|CC1]]
|-
|-
! D24
! In the Slime
| In the Slime
| Port of [[In the Slime]] from CC2
| Port of [[In the Slime]] from [[Chip's Challenge 2|CC2]]
|-
|-
! D25
! First Flat
| First Flat
|
|
|}
|}
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=== Eclair ===
=== Eclair ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! # !! Name !! class="unsortable" | Notes
! Level !! Notes
|-
|-
! E1
! Islands
| Islands
|  
|  
|-
|-
! E2
! 4x4
| 4x4
| Introduces rotating spitter
| Introduces rotating green Squishy
|-
|-
! E3
! Smiley
| Smiley
|  
|  
|-
|-
! E4
! Spit
| Spit
| Introduces button spitter
| Introduces Spitter
|-
|-
! E5
! Hanoi
| Hanoi
|  
|  
|-
|-
! E6
! Spitting
| Spitting
| Introduces reflector
| Introduces reflector
|-
|-
! E7
! Boats
| Boats
|  
|  
|-
|-
! E8
! Infinity
| Infinity
| Introduces four-way spitter
| Introduces four-way yellow Squishy
|-
|-
! E9
! Boom
| Boom
|  
|  
|-
|-
! E10
! Invader
| Invader
| Introduces static spiiter
| Introduces static blue Squishy
|-
|-
! E11
! Zig Zag
| Zig Zag
|  
|  
|-
|-
! E12
! Bowtie
| Bowtie
|  
|  
|-
|-
! E13
! Two by Two
| Two by Two
|  
|  
|-
|-
! E14
! Run
| Run
|  
|  
|-
|-
! E15
! ZX Spectrum
| ZX Spectrum
|  
|  
|-
|-
! E16
! Wall Hug
| Wall Hug
|  
|  
|-
|-
! E17
! Swap
| Swap
|  
|  
|-
|-
! E18
! Timing
| Timing
|  
|  
|-
|-
! E19
! Help Me 3
| Help Me 3
|  
|  
|-
|-
! E20
! Little Fish
| Little Fish
|  
|  
|-
|-
! E21
! Plank
| Plank
|  
|  
|-
|-
! E22
! Weave
| Weave
|  
|  
|-
|-
! E23
! Hello
| Hello
|  
|  
|-
|-
! E24
! Candy Wrapper
| Candy Wrapper
|  
|  
|-
|-
! E25
! CS
| CS
|  
|  
|}
|}
Line 538: Line 410:
=== Flummery ===
=== Flummery ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! # !! Name !! class="unsortable" | Notes
! Level  !! Name
|-
! F1
| Whorls Wars
| Introduces rotating red Squishy
|-
! F2
| I Fly Again
| Similar to [[Oversea Delivery]] from [[Chip's Challenge 1|CC1]]
|-
|-
! F3
! Whorls Wars
| Spiral
|  
|  
|-
|-
! F4
! I Fly Again
| Excuse Me
| Similar to [[Oversea Delivery]]
|  
|-
|-
! F5
! Spiral
| Tight Border
|  
|  
|-
|-
! F6
! Excuse Me
| Swirl
| Similar to the start of [[Corridor]] from [[Chip's Challenge 1|CC1]]
|-
! F7
| Central Control
|  
|  
|-
|-
! F8
! Tight Border
| Pretzel Pier
| Similar to [[Sea Turtles]] from [[Chip's Challenge 2|CC2]]
|-
! F9
| Wing
| Port of [[Wing and a Prayer]] from [[Chip's Challenge 2|CC2]]
|-
! F10
| Companion
|  
|  
|-
|-
! F11
! Swirl
| Breaking In
| Port of [[Breaking In]] from [[Chip's Challenge 2|CC2]]
|-
! F12
| Three Ways
| Similar to [[Trinity]] from [[Chip's Challenge 1|CC1]]
|-
! F13
| Important Decision
|  
|  
|-
|-
! F14
! Central Control
| Port v Starboard
|  
|  
|-
|-
! F15
! Pretzel Pier
| Warren Run
| Similar to [[Sea Turtles]]
|  
|-
|-
! F16
! Wing
| Chippin' Away
| Port of [[Wing and a Prayer]] from CC2
|  
|-
|-
! F17
! Companion
| Firing
| Port of [[Firing Range]] from [[Chip's Challenge 2|CC2]]
|-
! F18
| Tricked Ya
| Port of [[Tricked Ya!]] from [[Chip's Challenge 2|CC2]]
|-
! F19
| Go!
|  
|  
|-
|-
! F20
! Breaking In
| Blockage
| Port of [[Breaking In]] from CC2
|  
|-
|-
! F21
! Three Ways
| Seeing Double
| Similar to [[Trinity]]
|  
|-
|-
! F22
! Important Decision
| Caverns
| Port of [[Caverns]] from [[Chip's Challenge 2|CC2]]
|-
! F23
| Rows
| Port of bottom section of [[Ice Castle]] from [[Chip's Challenge 2|CC2]]
|-
! F24
| Ort Gold Ego
| Sequel to [[Oorto Geld]] from [[Chip's Challenge 1|CC1]]
|-
! F25
| Stock Options
|  
|  
|}
=== Gelato ===
{| class="wikitable sortable"
! # !! Name !! Designer !! class="unsortable" | Notes
|-
! G1
| Clean Sweep
| [[Tyler Sontag]]
| Introduces [[item thief|blue security gates]]
|-
! G2
| Side Scroller
| Nazmus
|
|-
! G3
| Square Dance
| PwPrntd
| Introduces [[fireball|baby Screamer]] and [[gravel|sand]]<ref group=note>These were introduced to more accurately emulate fireballs and gravel from Chip's Challenge, respectively. By contrast, Screamers (and Blinkies) ignore ice and conveyors and can't press buttons, while gravel doesn't allow blocks or monsters to move onto or off of it.</ref>
|-
! G4
| Temporary Housing
| [[Jeffrey Bardon]]
| Introduces [[key thief|red security gates]] and red shirt blocks (DLC). Port of [[Temporary Housing]] from [[Chip's Challenge 2 Level Pack 1|CC2LP1]]
|-
! G5
| Forsythia
| Tyler Sontag
| Introduces [[recessed wall]]s. Port of [[Forsythia]] from [[Chip's Challenge Level Pack 4|CCLP4]]
|-
|-
! G6
! Port v Starboard
| The Void
| Bonus Again
|  
|  
|-
|-
! G7
! Warren Run
| The Yard Sale Job
| Jeffrey Bardon
| Introduces [[glider|baby Blinky]], [[walker|blue Legs]], [[trap|cages]], and [[trap button|cage buttons]]<ref group=note>More accurate versions of traps in Chip's Challenge. By contrast, colored square gates are walls when closed, and only open when all square buttons of the same color are held down.</ref>
|-
! G8
| Pachinko
| Chuck Sommerville
| Introduces [[glider|red Legs]] and [[fireball|green Legs]]<ref group=note>These have the movement patterns of Blinkies and Screamers but the element interactions of blue Legs.</ref>
|-
! G9
| Monorail
| Tyler Sontag
| Port of [[Monorail]] from [[Chip's Challenge Level Pack 4|CCLP4]]
|-
! G10
| Continuum
| [[random 8|Ryan J.]]
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! G11
| Process of Elimination
| Tyler Sontag
|  
|  
|-
|-
! G12
! Chippin' Away
| Pet Rock
| PwPrntd
|  
|  
|-
|-
! G13
! Firing
| The Boiling Rock
| Port of [[Firing Range]] from CC2
| Jeffrey Bardon
| Introduces [[chip socket|red F.I.S.H. gates]]<ref group=note>More accurate versions of chip sockets in Chip's Challenge. By contrast, blue F.I.S.H. gates open as soon as enough F.I.S.H. are collected, allowing monsters and blocks to pass through without the player having to clear the gate first.</ref>
|-
|-
! G14
! Tricked Ya
| Serene Sanctum
| Port of [[Tricked Ya!]] from CC2
| Jeffrey Bardon
|  
|-
|-
! G15
! Go!
| Diversion
| Tyler Sontag
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! G16
| Four Kings
| ErikH2000
|  
|  
|-
|-
! G17
! Blockage
| On Edge
| Tyler Sontag
|  
|  
|-
|-
! G18
! Seeing Double
| Puzzle Gauntlet
| [[Gavin Duncan]]
|  
|  
|-
|-
! G19
! Caverns
| Crown Jewels
| Port of [[Caverns]] from CC2
| [[J.B. Lewis]]
| Port of a custom [[Chip's Challenge|CC1]] level. [[Walls Of level|Walls of]] [[Mind Lock]] from [[Chip's Challenge Level Pack 1|CCLP1]]
|-
|-
! G20
! Rows
| Reacquisition Dpt
| Port of [[Ice Castle]] (bottom section) from CC2
| Jeffrey Bardon
| Port of a custom [[Chip's Challenge|CC1]] level. [[Walls Of level|Walls of]] [[Exhibit Hall]] from [[Chip's Challenge Level Pack 1|CCLP1]]
|-
|-
! G21
! Ort Gold Ego
| Shuffle
| Sequel to [[Oorto Geld]]
| Jeffrey Bardon
|  
|-
|-
! G22
! Stock Options
| Brain Bender
| Supernewton
|
|-
! G23
| Shoe Sorting
| ChipsRevenge
|
|-
! G24
| Impossible?
| Jeffrey Bardon
|
|-
! G25
| Claustrophokoban
| Jeffrey Bardon
|
|}
 
=== Haupia ===
{| class="wikitable sortable"
! # !! Name !! Designer !! class="unsortable" | Notes
|-
! H1
| In the Pipeline
| Jeffrey Bardon
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H2
| Square Legs
| [[Barnabas Cleave|Barn Cleave]]
| Introduces a unique interaction between Legs and square buttons
|-
! H3
| The Mall
| Tyler Sontag
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H4
| Bowling Alleys
| [[Tom Patten|Adrenalin Dragon]]
| Port of [[Bowling Alleys]] from [[Chip's Challenge Level Pack 1|CCLP1]]
|-
! H5
| Suburban Legend
| Jeffrey Bardon
| Port of [[Suburban Legend]] from [[Chip's Challenge Level Pack 4|CCLP4]]
|-
! H6
| Move in formation
| Paul Sommerville
|
|-
! H7
| Tiny Isle
| Jeffrey Bardon
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H8
| Sheep to the Slaughter
| [[Bowman]]
|
|-
! H9
| Recycle II
| Ryan J.
| Based on Recycle (C15)
|-
! H10
| Laser
| Tyler Sontag
|
|-
! H11
| Shambles
| J.B. Lewis
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H12
| Bigger Fish
| Ryan J.
| Based on Little Fish (E20)
|-
! H13
| 40 by Lowe
| QuadFather
|
|-
! H14
| Walled Garden
| Jeffrey Bardon
|
|-
! H15
| Perpetual Motion
| J.B. Lewis
| Port of a custom CC1 level which later appeared in [[Chip's Challenge Level Pack 5|CCLP5]] (see [[You Break It, You Buy It]])
|-
! H16
| Fire At Will
| PwPrntd
|
|-
! H17
| The World Has Turned
| Tyler Sontag
| Port of a custom CC1 level which later appeared in [[Chip's Challenge Level Pack 5|CCLP5]] (see [[The World Has Turned and Left Me Here]])
|-
! H18
| Big Blue
| Tyler Sontag
| Based on the northwest corner of [[Snowbound]], which later appeared in [[Chip's Challenge Level Pack 5|CCLP5]]
|-
! H19
| Ordeal
| Tenshi Shikigami
|
|-
! H20
| Impedance
| Ryan J.
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H21
| 20 Squares
| Secret Agent
|
|-
! H22
| RD13X
| Glowackos
|
|-
! H23
| Closed Circuit
| J.B. Lewis
| Port of a custom CC1 level which later appeared in [[Chip's Challenge Level Pack 5|CCLP5]] (see [[Closed Circuit]])
|-
! H24
| Passage
| Tyler Sontag
|
|-
! H25
| Corked
| Not A Hyrax
|  
|  
|}
|}
==Ben 10 Game Generator==
In 2016, a re-themed version of Chuck's Challenge 3D, known as '''Ben 10 Game Generator''', based on Cartoon Network's ''Ben 10'' franchise, was released as a tie in to the [https://en.wikipedia.org/wiki/Ben_10_(2016_TV_series) reboot of the franchise.]<ref>http://www.niffler.co.uk/Games/Ben10GameGenerator.htm</ref> It featured gameplay similar to that of Chuck's Challenge 3D, but with different graphics, the player controlling Ben 10's main character, Ben Tennyson. The game has since been discontinued and is no longer available for purchase.
==Notes==
<references group=note/>
==References==
<references/>


[[Category:Games]]
[[Category:Games]]
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