Chuck's Challenge 3D: Difference between revisions

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[[File:Chucks Challenge Logo.png|thumb|right|Chuck's Challenge logo]]
{{Distinguish|Chip's Challenge Level Pack 3}}
{{Distinguish|Chip's Challenge Level Pack 3}}
[[File:Chucks Challenge Logo.png|thumb|right|Chuck's Challenge logo]]
'''Chuck's Challenge 3D''', often abbreviated to '''CC3D''', is a game developed by Niffler Ltd. released on 28 February 2014.<ref>
'''Chuck's Challenge 3D''', often abbreviated to '''CC3D''', is a game developed by Niffler Ltd. released on 28 February 2014.<ref>
[https://steamcommunity.com/sharedfiles/filedetails/updates/92968847/1393603708 "Chuck's Challenge 3D launches today on the Steam store".] ''Steam Community'' (''Steam''). Retrieved 3 July 2019.</ref> It was intended to be a spiritual successor to [[Chip's Challenge]], as [[Chip's Challenge 2]] was unable to be released for copyright reasons at the time. The game originated on mobile platforms as simply '''Chuck's Challenge''', but it was later approved through [https://steamcommunity.com/greenlight/ Steam Greenlight] and funded through a Kickstarter campaign.<ref>[https://www.kickstarter.com/projects/niffler/chucks-challenge-3d "Chuck's Challenge 3D".] ''Kickstarter''. Retrieved 3 July 2019.</ref> [[Chuck Sommerville]] was involved in the project by holding an advisory role and designing most of the levels.{{fact}}
[https://steamcommunity.com/sharedfiles/filedetails/updates/92968847/1393603708 "Chuck's Challenge 3D launches today on the Steam store".] ''Steam Community'' (''Steam''). Retrieved 3 July 2019.</ref> It was intended to be a spiritual successor to [[Chip's Challenge]], as [[Chip's Challenge 2]] was unable to be released for copyright reasons at the time. The game originated on mobile platforms as simply '''Chuck's Challenge''', but it was later approved through [https://steamcommunity.com/greenlight/ Steam Greenlight] and funded through a Kickstarter campaign.<ref>[https://www.kickstarter.com/projects/niffler/chucks-challenge-3d "Chuck's Challenge 3D".] ''Kickstarter''. Retrieved 3 July 2019.</ref> [[Chuck Sommerville]] was involved in the project by holding an advisory role and designing most of the levels.{{fact}}
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