Please create an account or Login! Have fun!

Clone block: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
(slight corrections)
Line 5: Line 5:
|cc1index  = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)''
|cc1index  = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)''
|multidirectional = Yes
|multidirectional = Yes
|moves = No
|moves = Only in [[Ruleset#Lynx_ruleset|Lynx]] when controlled by player or [[monster]]
}}
}}


Line 14: Line 14:
A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block.
A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block.


Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks can be given a starting direction, just like any normal entity, when placed on a clone machine.
Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks have a starting direction, just like any normal entity.


== See also ==
== See also ==
* [[Block]]
* [[Block]]
* [[Clone machine]]
* [[Clone machine]]

Revision as of 05:52, 11 March 2020


The clone block is a special type of block in Chip's Challenge that is used to clone blocks. In real play, it appears as a normal block but functions as a wall, although CCEdit and CCLD show the tile as it is seen in the infobox so it can be read easier.

When a clone machine is placed under a clone block, it will clone a block just like any other clone machine, in a direction specific to the direction of the tile used. A similar device is created by putting a regular block on top of a clone machine, which is activated only by Chip pushing on it, and clones the block opposite from Chip. This is a common type of situation for use of the Mouse Panel Glitch, although this type of clone block is not commonly seen.

A second special case is when a clone block without a clone machine is connected to a red button and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block.

Clone blocks are irrelevant and unsupported in Chip's Challenge 2, in which all types of blocks have a starting direction, just like any normal entity.

See also