Clone block: Difference between revisions

36 bytes added ,  11 March 2020
slight corrections
mNo edit summary
(slight corrections)
Line 5: Line 5:
|cc1index  = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)''
|cc1index  = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)''
|multidirectional = Yes
|multidirectional = Yes
|moves = No
|moves = Only in [[Ruleset#Lynx_ruleset|Lynx]] when controlled by player or [[monster]]
}}
}}


Line 14: Line 14:
A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block.
A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block.


Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks can be given a starting direction, just like any normal entity, when placed on a clone machine.
Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks have a starting direction, just like any normal entity.


== See also ==
== See also ==
* [[Block]]
* [[Block]]
* [[Clone machine]]
* [[Clone machine]]
trusted-editors
994

edits