Commit Suicide?: Difference between revisions

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{{Infobox Level
{{Infobox Level
|name = Commit Suicide?
|pack = cclp3
|image = [[Image:CCLP3 Level 132.png|300px]]
|levelset = [[Chip's Challenge Level Pack 3]]
|level = 132
|level = 132
|password = BDCG
|image = [[File:CCLP3 Level 132.png|300px]]
|hint = No
|chips required = 30 (only 29 can be collected without [[cook]]ing the level)
|chips available = 56
|time = 400
|bold = 339 MS / 336 Lynx
|difficulty = 2
|bold difficulty = 2
}}
}}
'''Commit Suicide?''' is the 132nd level in [[Chip's Challenge Level Pack 3]]. Named because collecting enough chips to pass the [[socket]] will drop Chip out of a [[teleport]] into the wrong part of the level, where all nine [[monster]]s reside inside small traps, [[Ida Roberthson]] utilizes a level theme that is gaining popularity.
'''Commit Suicide?''' is the 132nd level in [[Chip's Challenge Level Pack 3]]. Named because collecting enough chips to pass the [[socket]] will drop Chip out of a [[teleport]] into the wrong part of the level, where all nine [[monster]]s reside inside small traps, [[Ida Roberthson]] utilizes a level theme that is gaining popularity.


Pass the two [[pink ball]]s on the top edge, then take the two [[blue key]]s in the [[ice]] rink - L and U from the center - and then dash southeast to the [[block]] pyramid. Walk to 3:DL away from the [[fire boots]] and, to avoid the buried chips, move (R 2U 2R U) and take the [[red key]] before walking back to the start, again across the upper row of balls, with the fire boots.
Pass the two [[pink ball]]s on the top edge, then take the two [[blue key]]s in the [[ice]] rink - L and U from the center - and then dash southeast to the [[block]] pyramid. Walk to 3:DL away from the [[fire boots]] and, to avoid the buried chips, move (R 2U 2R U) and take the [[red key]] before walking back to the start, again across the upper row of balls, with the fire boots.


Only the two chips in front of the room can be taken safely; walk around the outer edge for the blue key in this room (and ignore the [[yellow key]]). Use the three blue keys to enter a brief [[Sokoban]] section: push blocks 3 and 4 L, then block 3 2U into one [[bomb]], and blocks 2 and 1 U and block 2 west to reach the [[green key]]. Proceed past the two [[lock]]s, [[thief]] and over the [[Joyride II]] section on the bottom - dodging DU between the chips, so as to only take one chip from the [[force floor]]s - and now follow the path to the teleport into the [[exit]].
Only the two chips in front of the room can be taken safely; walk around the outer edge for the blue key in this room (and ignore the [[yellow key]]). Use the three blue keys to enter a brief [[Sokoban level|Sokoban]] section: push blocks 3 and 4 L, then block 3 2U into one [[bomb]], and blocks 2 and 1 U and block 2 west to reach the [[green key]]. Proceed past the two [[lock]]s, [[thief]] and over the [[Joyride II]] section on the bottom - dodging DU between the chips, so as to only take one chip from the [[force floor]]s - and now follow the path to the teleport into the [[exit]].
 
==Full level map==
[[File:Cclp3_full_map_level_132.png|500px]]
 
== Walkthrough ==
{{#ev:youtube|sdVliLcqI_c}}


{{Level Progression|Mental Blocks|Think Tank}}
{{Level Progression|Mental Blocks|Think Tank}}
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